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https://github.com/mpv-player/mpv
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Use aspect()
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@2058 b3059339-0415-0410-9bf9-f77b7e298cf2
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@ -33,6 +33,7 @@ LIBVO_EXTERN(gl)
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#include <GL/gl.h>
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#include "x11_common.h"
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#include "aspect.h"
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static vo_info_t vo_info =
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{
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@ -95,7 +96,7 @@ static void resize(int x,int y){
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* allocate colors and (shared) memory
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*/
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static uint32_t
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init(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t fullscreen, char *title, uint32_t format)
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init(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format)
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{
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// int screen;
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int dwidth,dheight;
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@ -121,15 +122,8 @@ init(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint3
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dwidth=d_width; dheight=d_height;
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#ifdef X11_FULLSCREEN
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if(fullscreen){ // handle flags correct
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d_height=(int)((float)vo_screenwidth/(float)dwidth*(float)dheight);
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d_height+=d_height%2; // round
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d_width=vo_screenwidth;
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if(dheight>vo_screenheight){
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d_width=(int)((float)vo_screenheight/(float)dheight*(float)dwidth);
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d_width+=d_width%2; // round
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d_height=vo_screenheight;
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}
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if( flags&0x01 ){ // (-fs)
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aspect(&d_width,&d_height,vo_screenwidth,vo_screenheight);
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dwidth=d_width; dheight=d_height;
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}
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#endif
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@ -174,7 +168,7 @@ init(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint3
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// printf("GLXcontext ok\n");
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if ( fullscreen ) vo_x11_decoration( mDisplay,mywindow,0 );
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if ( flags&0x01 ) vo_x11_decoration( mDisplay,mywindow,0 );
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XSelectInput(mDisplay, mywindow, StructureNotifyMask);
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@ -47,6 +47,7 @@ LIBVO_EXTERN( xmga )
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#include "x11_common.h"
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#include "sub.h"
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#include "aspect.h"
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#ifdef SHOW_TIME
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#include "../linux/timer.h"
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@ -258,14 +259,7 @@ static uint32_t init( uint32_t width, uint32_t height, uint32_t d_width, uint32_
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wndWidth=vo_screenwidth;
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wndHeight=vo_screenheight;
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#ifdef X11_FULLSCREEN
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d_height=(int)((float)vo_screenwidth/(float)dwidth*(float)dheight);
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d_height+=d_height%2; // round
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d_width=vo_screenwidth;
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if(dheight>vo_screenheight){
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d_width=(int)((float)vo_screenheight/(float)dheight*(float)dwidth);
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d_width+=d_width%2; // round
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d_height=vo_screenheight;
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}
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aspect(&d_width,&d_height,vo_screenwidth,vo_screenheight);
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dwidth=d_width; dheight=d_height;
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#endif
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}
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