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https://github.com/mpv-player/mpv
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r24030: Document special A-V sync issues with FLV files
r24035: Add <application> tag around MEncoder r24045: Change "object type complexity" parameter of FAAC r24089: Complete the list of libavcodec audio encoders. r24049: i_certify is no longer an option git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@24657 b3059339-0415-0410-9bf9-f77b7e298cf2
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@ -494,7 +494,7 @@ make install<!--
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Die Referenzimplementierung ist auf
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<ulink url="http://www.3gpp.org">The 3rd Generation Partnership Project</ulink>
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erhältlich (frei - wie in Freibier - für private Benutzung).
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Um die Unterstützung zu aktieren, lade die Bibliotheken für
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Um die Unterstützung zu aktiveren, lade die Bibliotheken für
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<ulink url="http://www.penguin.cz/~utx/amr">AMR-NB and AMR-WB</ulink>
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runter und installiere sie, indem du die Anweisungen auf dieser Seite befolgst.
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</para>
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<!-- in sync with r22752 -->
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<!-- in sync with r24549 -->
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<!-- missing cosmetic commit 21537 -->
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<chapter id="encoding-guide">
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<title>Encodieren mit <application>MEncoder</application></title>
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@ -2681,17 +2681,57 @@ vcodec=mpeg2video:vbitrate=6000:ilme:ildct:acodec=mp2:abitrate=224</screen>
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<row><entry>Name des Audiocodecs</entry><entry>Beschreibung</entry></row>
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</thead>
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<tbody>
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<row>
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<entry>mp2</entry>
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<entry>MPEG Layer 2</entry>
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</row>
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<row>
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<entry>ac3</entry>
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<entry>AC3, AKA Dolby Digital</entry>
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<entry>Dolby Digital (AC-3)</entry>
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</row>
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<row>
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<entry>adpcm_ima_wav</entry>
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<entry>IMA adaptive PCM (4 Bit pro Sample, 4:1-Kompression)</entry>
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<entry>adpcm_*</entry>
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<entry>Adaptive PCM-Formate - siehe begleitende Tabelle</entry>
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</row>
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<row>
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<entry>flac</entry>
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<entry>Free Lossless Audio Codec (FLAC)</entry>
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</row>
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<row>
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<entry>g726</entry>
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<entry>G.726 ADPCM</entry>
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</row>
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<row>
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<entry>libamr_nb</entry>
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<entry>3GPP Adaptive Multi-Rate (AMR) narrow-band</entry>
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</row>
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<row>
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<entry>libamr_wb</entry>
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<entry>3GPP Adaptive Multi-Rate (AMR) wide-band</entry>
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</row>
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<row>
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<entry>libfaac</entry>
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<entry>Advanced Audio Coding (AAC) - verwendet FAAC</entry>
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</row>
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<row>
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<entry>libgsm</entry>
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<entry>ETSI GSM 06.10 full rate</entry>
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</row>
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<row>
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<entry>libgsm_ms</entry>
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<entry>Microsoft GSM</entry>
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</row>
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<row>
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<entry>libmp3lame</entry>
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<entry>MPEG-1 audio layer 3 (MP3) - verwendet LAME</entry>
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</row>
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<row>
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<entry>mp2</entry>
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<entry>MPEG-1 Audio Layer 2</entry>
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</row>
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<row>
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<entry>pcm_*</entry>
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<entry>PCM-Formate - siehe begleitende Tabelle</entry>
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</row>
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<row>
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<entry>roq_dpcm</entry>
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<entry>Id Software RoQ DPCM</entry>
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</row>
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<row>
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<entry>sonic</entry>
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@ -2703,15 +2743,15 @@ vcodec=mpeg2video:vbitrate=6000:ilme:ildct:acodec=mp2:abitrate=224</screen>
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</row>
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<row>
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<entry>vorbis</entry>
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<entry>Xiph Ogg Vorbis Codec</entry>
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<entry>Vorbis</entry>
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</row>
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<row>
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<entry>wma1</entry>
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<entry>Windows Media Audio v1 Codec</entry>
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<entry>Windows Media Audio v1</entry>
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</row>
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<row>
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<entry>wma2</entry>
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<entry>Windows Media Audio v2 Codec</entry>
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<entry>Windows Media Audio v2</entry>
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</row>
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</tbody>
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</tgroup>
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@ -2740,6 +2780,167 @@ vcodec=mpeg2video:vbitrate=6000:ilme:ildct:acodec=mp2:abitrate=224</screen>
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<systemitem class="library">libavcodec</systemitem> kompiliert wurde (was
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meistens der Fall ist) und nicht von externen Programmbibliotheken abhängt.
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</para>
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<sect3 id="menc-feat-enc-libavcodec-audio-codecs-pcmadpcm">
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<title>PCM/ADPCM-Format, begleitende Tabelle</title>
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<para>
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<informaltable frame="all">
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<tgroup cols="2">
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<thead>
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<row><entry>PCM/ADPCM Codecname</entry><entry>Beschreibung</entry></row>
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</thead>
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<tbody>
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<row>
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<entry>pcm_s32le</entry>
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<entry>signed 32-bit little-endian</entry>
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</row>
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<row>
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<entry>pcm_s32be</entry>
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<entry>signed 32-bit big-endian</entry>
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</row>
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<row>
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<entry>pcm_u32le</entry>
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<entry>unsigned 32-bit little-endian</entry>
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</row>
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<row>
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<entry>pcm_u32be</entry>
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<entry>unsigned 32-bit big-endian</entry>
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</row>
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<row>
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<entry>pcm_s24le</entry>
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<entry>signed 24-bit little-endian</entry>
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</row>
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<row>
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<entry>pcm_s24be</entry>
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<entry>signed 24-bit big-endian</entry>
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</row>
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<row>
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<entry>pcm_u24le</entry>
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<entry>unsigned 24-bit little-endian</entry>
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</row>
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<row>
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<entry>pcm_u24be</entry>
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<entry>unsigned 24-bit big-endian</entry>
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</row>
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<row>
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<entry>pcm_s16le</entry>
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<entry>signed 16-bit little-endian</entry>
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</row>
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<row>
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<entry>pcm_s16be</entry>
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<entry>signed 16-bit big-endian</entry>
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</row>
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<row>
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<entry>pcm_u16le</entry>
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<entry>unsigned 16-bit little-endian</entry>
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</row>
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<row>
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<entry>pcm_u16be</entry>
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<entry>unsigned 16-bit big-endian</entry>
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</row>
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<row>
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<entry>pcm_s8</entry>
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<entry>signed 8-bit</entry>
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</row>
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<row>
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<entry>pcm_u8</entry>
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<entry>unsigned 8-bit</entry>
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</row>
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<row>
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<entry>pcm_alaw</entry>
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<entry>G.711 A-LAW </entry>
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</row>
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<row>
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<entry>pcm_mulaw</entry>
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<entry>G.711 μ-LAW</entry>
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</row>
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<row>
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<entry>pcm_s24daud</entry>
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<entry>signed 24-bit D-Cinema Audioformat</entry>
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</row>
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<row>
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<entry>pcm_zork</entry>
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<entry>Activision Zork Nemesis</entry>
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</row>
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<row>
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<entry>adpcm_ima_qt</entry>
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<entry>Apple QuickTime</entry>
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</row>
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<row>
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<entry>adpcm_ima_wav</entry>
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<entry>Microsoft/IBM WAVE</entry>
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</row>
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<row>
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<entry>adpcm_ima_dk3</entry>
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<entry>Duck DK3</entry>
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</row>
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<row>
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<entry>adpcm_ima_dk4</entry>
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<entry>Duck DK4</entry>
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</row>
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<row>
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<entry>adpcm_ima_ws</entry>
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<entry>Westwood Studios</entry>
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</row>
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<row>
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<entry>adpcm_ima_smjpeg</entry>
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<entry>SDL Motion JPEG</entry>
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</row>
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<row>
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<entry>adpcm_ms</entry>
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<entry>Microsoft</entry>
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</row>
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<row>
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<entry>adpcm_4xm</entry>
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<entry>4X Technologies</entry>
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</row>
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<row>
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<entry>adpcm_xa</entry>
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<entry>Phillips Yellow Book CD-ROM eXtended Architecture</entry>
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</row>
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<row>
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<entry>adpcm_ea</entry>
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<entry>Electronic Arts</entry>
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</row>
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<row>
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<entry>adpcm_ct</entry>
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<entry>Creative 16->4-bit</entry>
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</row>
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<row>
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<entry>adpcm_swf</entry>
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<entry>Adobe Shockwave Flash</entry>
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</row>
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<row>
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<entry>adpcm_yamaha</entry>
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<entry>Yamaha</entry>
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</row>
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<row>
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<entry>adpcm_sbpro_4</entry>
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<entry>Creative VOC SoundBlaster Pro 8->4-bit</entry>
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</row>
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<row>
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<entry>adpcm_sbpro_3</entry>
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<entry>Creative VOC SoundBlaster Pro 8->2.6-bit</entry>
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</row>
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<row>
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<entry>adpcm_sbpro_2</entry>
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<entry>Creative VOC SoundBlaster Pro 8->2-bit</entry>
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</row>
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<row>
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<entry>adpcm_thp</entry>
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<entry>Nintendo GameCube FMV THP</entry>
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</row>
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<row>
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<entry>adpcm_adx</entry>
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<entry>Sega/CRI ADX</entry>
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</row>
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</tbody>
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</tgroup>
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</informaltable>
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</para>
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</sect3>
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</sect2>
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@ -4550,7 +4751,7 @@ vcodec=mpeg2video:intra_matrix=8,9,12,22,26,27,29,34,9,10,14,26,27,29,34,37,
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<screen>mencoder -dvd-device <replaceable>zeiram.iso</replaceable> dvd://7 -o <replaceable>trailer.flv</replaceable> \
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-ovc vfw -xvfwopts codec=vp6vfw.dll:compdata=onepass.mcf -oac mp3lame \
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-lameopts cbr:br=64 -af lavcresample=22050 -vf yadif,scale=320:240,flip \
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-of lavf -lavfopts i_certify_that_my_video_stream_does_not_use_b_frames
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-of lavf
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</screen>
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</para>
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</informalexample>
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@ -4808,7 +5009,7 @@ vcodec=mpeg2video:intra_matrix=8,9,12,22,26,27,29,34,9,10,14,26,27,29,34,37,
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-x264encopts pass=1:turbo:bitrate=900:bframes=1:\
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me=umh:partitions=all:trellis=1:qp_step=4:qcomp=0.7:direct_pred=auto:keyint=300 \
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-vf crop=720:352:0:62,scale=-10:-1,harddup \
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-oac faac -faacopts br=192:mpeg=4:object=1 -channels 2 -srate 48000 \
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-oac faac -faacopts br=192:mpeg=4:object=2 -channels 2 -srate 48000 \
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-ofps 24000/1001</screen>
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Wenn du einen Rechner mit mehreren Prozessoren hast, nutze die Chance, den
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@ -4828,7 +5029,7 @@ me=umh:partitions=all:trellis=1:qp_step=4:qcomp=0.7:direct_pred=auto:keyint=300
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-x264encopts <emphasis role="bold">pass=2</emphasis>:turbo:bitrate=900:frameref=5:bframes=1:\
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me=umh:partitions=all:trellis=1:qp_step=4:qcomp=0.7:direct_pred=auto:keyint=300 \
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-vf crop=720:352:0:62,scale=-10:-1,harddup \
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-oac faac -faacopts br=192:mpeg=4:object=1 -channels 2 -srate 48000 \
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-oac faac -faacopts br=192:mpeg=4:object=2 -channels 2 -srate 48000 \
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-ofps 24000/1001</screen>
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</para>
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<para>
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="utf-8"?>
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<!-- synced with r23608 -->
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<!-- synced with r24035 -->
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<chapter id="faq" xreflabel="FAQ">
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<title>Häufig gestellte Fragen</title>
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@ -873,6 +873,14 @@ mplayer -vo null -ao null -frames 0 -v <replaceable>dateiname</replaceable> | gr
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</para>
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</question>
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<answer>
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<para>
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Viele FLV-Dateien werden nur mit <option>-correct-pts</option> korrekt wiedergegeben.
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Leider hat <application>MEncoder</application> diese Option nicht.
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Du kannst aber versuchen, die <option>-fps</option>-Option zu setzen, um den
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richtigen Wert manuell, wenn du ihn kennst.
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</para>
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</listitem>
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<listitem>
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<para>
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Deine Maschine ist zu langsam, oder dein Soundkartentreiber ist kaputt.
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Konsultiere die Dokumentation, um herauszufinden, wie du die Performance verbessern kannst.
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