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https://github.com/mpv-player/mpv
synced 2025-03-30 15:29:56 +00:00
consistency fix, typos and better wording as suggested by Loren Merritt
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@13590 b3059339-0415-0410-9bf9-f77b7e298cf2
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@ -2533,9 +2533,8 @@ Needs OpenGL version >= 1.2.
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Number of lines copied to texture in one piece (default: 4).
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0 for whole image.
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.IPs (no)osd
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Enable or disable support for OSD rendering via OpenGL.
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Enable or disable support for OSD rendering via OpenGL (default: enabled).
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Mostly for testing, you should use \-osdlevel 0 to disable OSD.
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Default: enabled
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.RE
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.PD 1
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.
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@ -6037,22 +6036,22 @@ use chroma too, doesn't work (correctly) with B frames currently
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.TP
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.B ildctcmp=<0\-2000>
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Sets the comparison function for interlaced dct decision
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(see mpcmp for available comparison functions).
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(see mbcmp for available comparison functions).
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.
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.TP
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.B precmp=<0\-2000>
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Sets the comparison function for motion estimation pre pass
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(see mpcmp for available comparison functions) (default: 0).
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(see mbcmp for available comparison functions) (default: 0).
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.
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.TP
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.B cmp=<0\-2000>
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Sets the comparison function for full pel motion estimation
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(see mpcmp for available comparison functions) (default: 0).
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(see mbcmp for available comparison functions) (default: 0).
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.
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.TP
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.B subcmp=<0\-2000>
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Sets the comparison function for sub pel motion estimation
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(see mpcmp for available comparison functions) (default: 0).
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(see mbcmp for available comparison functions) (default: 0).
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.
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.TP
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.B nssew=<0\-100>
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@ -6795,8 +6794,8 @@ With small values of scenecut, the codec often has to force an I-frame
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when it would exceed keyint.
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Good values of scenecut may find a better location for the I-frame.
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Large values use more I-frames than necessary, thus wasting bits.
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-1 disables scene-cut detection, so I-frames are being inserted only every
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other keyint frames, even when a scene cut happends.
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-1 disables scene-cut detection, so I-frames are inserted only once
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every other keyint frames, even if a scene-cut occurs earlier.
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This isn't recommended and wastes bitrate as scenecuts encoded as P-frames
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are just as big as I-frames, but don't reset the "keyint counter".
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.
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