vo_gpu_next: remove incorrect interpolation disabling

We can possibly have all the frames needed for interpolation, even after
a reset, so there's no need to prevent that.
This commit is contained in:
Kacper Michajłow 2023-11-13 22:13:16 +01:00 committed by Dudemanguy
parent faed191397
commit dc2d58b514
1 changed files with 0 additions and 1 deletions

View File

@ -885,7 +885,6 @@ static void draw_frame(struct vo *vo, struct vo_frame *frame)
int id = frame->frame_id + n;
if (p->want_reset) {
can_interpolate = false;
pl_renderer_flush_cache(p->rr);
pl_queue_reset(p->queue);
p->last_pts = 0.0;