vo_vdpau: always try to native bit depth (makes 30 bit work)

Using vdpau on an X server configured to a bit depth of 30 (10 bit per
component) failed finding a visual. The cause was a hack that tried to
normalize the bit depth to 24 if it was not a known depth. It's unknown
why/if this is needed, but the following things speak against it:
- it prevented unusual bit depths like 30 bit from working
- it wasn't needed with normal bit depth like 24 bit
- it's probably copy-pasted from vo_x11 (where this code possibly makes
  sense, unlike in vo_vdpau)

Just remove this code and look for a visual with native depth.
This commit is contained in:
wm4 2013-01-23 15:39:26 +01:00
parent 2131bdf5b7
commit d49b58e78f
1 changed files with 2 additions and 5 deletions

View File

@ -851,7 +851,6 @@ static int config(struct vo *vo, uint32_t width, uint32_t height,
XSetWindowAttributes xswa;
XWindowAttributes attribs;
unsigned long xswamask;
int depth;
#ifdef CONFIG_XF86VM
int vm = flags & VOFLAG_MODESWITCHING;
@ -877,10 +876,8 @@ static int config(struct vo *vo, uint32_t width, uint32_t height,
#endif
XGetWindowAttributes(x11->display, DefaultRootWindow(x11->display),
&attribs);
depth = attribs.depth;
if (depth != 15 && depth != 16 && depth != 24 && depth != 32)
depth = 24;
XMatchVisualInfo(x11->display, x11->screen, depth, TrueColor, &vinfo);
XMatchVisualInfo(x11->display, x11->screen, attribs.depth, TrueColor,
&vinfo);
xswa.background_pixel = 0;
xswa.border_pixel = 0;