vo_opengl: angle: dump translated shaders

Helpful for debugging and such.
This commit is contained in:
wm4 2016-05-12 11:17:49 +02:00
parent 809d235208
commit d4712af5af
4 changed files with 25 additions and 0 deletions

View File

@ -344,6 +344,13 @@ static const struct gl_functions gl_functions[] = {
{0}
},
},
{
.extension = "GL_ANGLE_translated_shader_source",
.functions = (const struct gl_function[]) {
DEF_FN(GetTranslatedShaderSourceANGLE),
{0}
},
},
};
#undef FN_OFFS

View File

@ -212,6 +212,9 @@ struct GL {
GLuint (GLAPIENTRY *GetUniformBlockIndex)(GLuint, const GLchar *);
void (GLAPIENTRY *UniformBlockBinding)(GLuint, GLuint, GLuint);
void (GLAPIENTRY *GetTranslatedShaderSourceANGLE)(GLuint, GLsizei,
GLsizei*, GLchar* source);
void (GLAPIENTRY *DebugMessageCallback)(MP_GLDEBUGPROC callback,
const void *userParam);

View File

@ -93,6 +93,11 @@
#define GL_TEXTURE_EXTERNAL_OES 0x8D65
#endif
// GL_ANGLE_translated_shader_source
#ifndef GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE
#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
#endif
#undef MP_GET_GL_WORKAROUNDS
#endif // MP_GET_GL_WORKAROUNDS

View File

@ -871,6 +871,16 @@ static void compile_attach_shader(struct gl_shader_cache *sc, GLuint program,
typestr, status, logstr);
talloc_free(logstr);
}
if (gl->GetTranslatedShaderSourceANGLE && mp_msg_test(sc->log, MSGL_DEBUG)) {
GLint len = 0;
gl->GetShaderiv(shader, GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE, &len);
if (len > 0) {
GLchar *sstr = talloc_zero_size(NULL, len + 1);
gl->GetTranslatedShaderSourceANGLE(shader, len, NULL, sstr);
MP_DBG(sc, "Translated shader:\n");
mp_log_source(sc->log, MSGL_DEBUG, sstr);
}
}
gl->AttachShader(program, shader);
gl->DeleteShader(shader);