draw resize box

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@15340 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
nplourde 2005-05-04 12:00:54 +00:00
parent c423874104
commit d3ca3ab6e7
1 changed files with 25 additions and 1 deletions

View File

@ -349,7 +349,7 @@ static uint32_t control(uint32_t request, void *data, ...)
*/
- (void)prepareOpenGL
{
glDisable(GL_BLEND);
glEnable(GL_BLEND);
glDisable(GL_DEPTH_TEST);
glDepthMask(GL_FALSE);
glDisable(GL_CULL_FACE);
@ -425,6 +425,30 @@ static uint32_t control(uint32_t request, void *data, ...)
glTexCoord2f(lowerRight[0], lowerRight[1]); glVertex2i( image_rec.size.width+(vo_panscan_x >> 1), image_rec.size.height+(vo_panscan_y >> 1));
glTexCoord2f(upperRight[0], upperRight[1]); glVertex2i( image_rec.size.width+(vo_panscan_x >> 1), image_rec.origin.y-(vo_panscan_y >> 1));
glEnd();
glDisable(CVOpenGLTextureGetTarget(texture));
//render resize box
if(!isFullscreen)
{
NSRect frame = [self frame];
glBegin(GL_LINES);
glColor4f(0.2, 0.2, 0.2, 0.5);
glVertex2i(frame.size.width-1, frame.size.height-1); glVertex2i(frame.size.width-1, frame.size.height-1);
glVertex2i(frame.size.width-1, frame.size.height-5); glVertex2i(frame.size.width-5, frame.size.height-1);
glVertex2i(frame.size.width-1, frame.size.height-9); glVertex2i(frame.size.width-9, frame.size.height-1);
glColor4f(0.4, 0.4, 0.4, 0.5);
glVertex2i(frame.size.width-1, frame.size.height-2); glVertex2i(frame.size.width-2, frame.size.height-1);
glVertex2i(frame.size.width-1, frame.size.height-6); glVertex2i(frame.size.width-6, frame.size.height-1);
glVertex2i(frame.size.width-1, frame.size.height-10); glVertex2i(frame.size.width-10, frame.size.height-1);
glColor4f(0.6, 0.6, 0.6, 0.5);
glVertex2i(frame.size.width-1, frame.size.height-3); glVertex2i(frame.size.width-3, frame.size.height-1);
glVertex2i(frame.size.width-1, frame.size.height-7); glVertex2i(frame.size.width-7, frame.size.height-1);
glVertex2i(frame.size.width-1, frame.size.height-11); glVertex2i(frame.size.width-11, frame.size.height-1);
glEnd();
}
glFlush();