mirror of https://github.com/mpv-player/mpv
vo_wlshm: use draw_frame instead of draw_image
draw_image is an old API that was deprecated long ago. However when wlshm was originally added, it used draw_image. There's no particular reason for this and it can trivially be switched to draw_frame instead. This has some real advantages (notably --vo=wlshm --idle --force-window actually works).
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@ -213,10 +213,11 @@ static int control(struct vo *vo, uint32_t request, void *data)
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return ret;
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}
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static void draw_image(struct vo *vo, struct mp_image *src)
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static void draw_frame(struct vo *vo, struct vo_frame *frame)
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{
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struct priv *p = vo->priv;
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struct vo_wayland_state *wl = vo->wl;
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struct mp_image *src = frame->current;
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struct buffer *buf;
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bool render = vo_wayland_check_visible(vo);
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@ -261,7 +262,6 @@ static void draw_image(struct vo *vo, struct mp_image *src)
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mp_image_clear(&buf->mpi, 0, 0, buf->mpi.w, buf->mpi.h);
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osd_draw_on_image(vo->osd, p->osd, 0, 0, &buf->mpi);
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}
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talloc_free(src);
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wl_surface_attach(wl->surface, buf->buffer, 0, 0);
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}
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@ -310,7 +310,7 @@ const struct vo_driver video_out_wlshm = {
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.query_format = query_format,
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.reconfig = reconfig,
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.control = control,
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.draw_image = draw_image,
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.draw_frame = draw_frame,
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.flip_page = flip_page,
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.get_vsync = get_vsync,
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.wakeup = vo_wayland_wakeup,
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