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mirror of https://github.com/mpv-player/mpv synced 2025-04-11 04:01:31 +00:00

Add support for adjustable TV <-> PC level conversion.

This could also be done by modifying contrast and brightness, but
this seems a bit more flexible and easier to use.


git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@30335 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
reimar 2010-01-16 19:59:31 +00:00
parent 68544d15da
commit cbd5caef0e
4 changed files with 32 additions and 4 deletions

View File

@ -60,10 +60,15 @@ void mp_get_yuv2rgb_coeffs(struct mp_csp_params *params, float yuv2rgb[3][4]) {
float uvcos = params->saturation * cos(params->hue);
float uvsin = params->saturation * sin(params->hue);
int format = params->format;
int levelconv = params->levelconv;
int i;
const float (*uv_coeffs)[3];
const float *level_adjust;
static const float yuv_pc_level_adjust[4] = {-16 / 255.0, -128 / 255.0, -128 / 255.0, 1.164};
static const float yuv_level_adjust[MP_CSP_LEVELCONV_COUNT][4] = {
{-16 / 255.0, -128 / 255.0, -128 / 255.0, 1.164},
{ 16 / 255.0 * 1.164, -128 / 255.0, -128 / 255.0, 1.0/1.164},
{ 0, -128 / 255.0, -128 / 255.0, 1},
};
static const float xyz_level_adjust[4] = {0, 0, 0, 0};
static const float uv_coeffs_table[MP_CSP_COUNT][3][3] = {
[MP_CSP_DEFAULT] = {
@ -101,7 +106,9 @@ void mp_get_yuv2rgb_coeffs(struct mp_csp_params *params, float yuv2rgb[3][4]) {
if (format < 0 || format >= MP_CSP_COUNT)
format = MP_CSP_DEFAULT;
uv_coeffs = uv_coeffs_table[format];
level_adjust = yuv_pc_level_adjust;
if (levelconv < 0 || levelconv >= MP_CSP_LEVELCONV_COUNT)
levelconv = MP_CSP_LEVELCONV_TV_TO_PC;
level_adjust = yuv_level_adjust[levelconv];
if (format == MP_CSP_XYZ)
level_adjust = xyz_level_adjust;

View File

@ -31,8 +31,16 @@ enum mp_csp_standard {
MP_CSP_COUNT
};
enum mp_csp_levelconv {
MP_CSP_LEVELCONV_TV_TO_PC,
MP_CSP_LEVELCONV_PC_TO_TV,
MP_CSP_LEVELCONV_NONE,
MP_CSP_LEVELCONV_COUNT
};
struct mp_csp_params {
enum mp_csp_standard format;
enum mp_csp_levelconv levelconv;
float brightness;
float contrast;
float hue;

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@ -94,6 +94,7 @@ static int use_ycbcr;
#define MASK_GAMMA_SUPPORT (MASK_NOT_COMBINERS & ~(1 << YUV_CONVERSION_FRAGMENT))
static int use_yuv;
static int colorspace;
static int levelconv;
static int is_yuv;
static int lscale;
static int cscale;
@ -217,7 +218,7 @@ static void update_yuvconv(void) {
float ggamma = exp(log(8.0) * eq_ggamma / 100.0);
float bgamma = exp(log(8.0) * eq_bgamma / 100.0);
gl_conversion_params_t params = {gl_target, yuvconvtype,
{colorspace, bri, cont, hue, sat, rgamma, ggamma, bgamma},
{colorspace, levelconv, bri, cont, hue, sat, rgamma, ggamma, bgamma},
texture_width, texture_height, 0, 0, filter_strength};
mp_get_chroma_shift(image_format, &xs, &ys);
params.chrom_texw = params.texw >> xs;
@ -1007,6 +1008,12 @@ static int valid_csp(void *p)
return *csp >= -1 && *csp < MP_CSP_COUNT;
}
static int valid_csp_lvl(void *p)
{
int *lvl = p;
return *lvl >= -1 && *lvl < MP_CSP_LEVELCONV_COUNT;
}
static const opt_t subopts[] = {
{"manyfmts", OPT_ARG_BOOL, &many_fmts, NULL},
{"osd", OPT_ARG_BOOL, &use_osd, NULL},
@ -1017,6 +1024,7 @@ static const opt_t subopts[] = {
{"rectangle", OPT_ARG_INT, &use_rectangle,int_non_neg},
{"yuv", OPT_ARG_INT, &use_yuv, int_non_neg},
{"colorspace", OPT_ARG_INT, &colorspace, valid_csp},
{"levelconv", OPT_ARG_INT, &levelconv, valid_csp_lvl},
{"lscale", OPT_ARG_INT, &lscale, int_non_neg},
{"cscale", OPT_ARG_INT, &cscale, int_non_neg},
{"filter-strength", OPT_ARG_FLOAT, &filter_strength, NULL},
@ -1048,6 +1056,7 @@ static int preinit(const char *arg)
use_ycbcr = 0;
use_yuv = 0;
colorspace = -1;
levelconv = -1;
lscale = 0;
cscale = 0;
filter_strength = 0.5;
@ -1110,6 +1119,10 @@ static int preinit(const char *arg)
" 3: YUV to RGB according to SMPT-240M\n"
" 4: YUV to RGB according to EBU\n"
" 5: XYZ to RGB\n"
" levelconv=<n>\n"
" 0: YUV to RGB converting TV to PC levels\n"
" 1: YUV to RGB converting PC to TV levels\n"
" 2: YUV to RGB without converting levels\n"
" lscale=<n>\n"
" 0: use standard bilinear scaling for luma.\n"
" 1: use improved bicubic scaling for luma.\n"

View File

@ -571,7 +571,7 @@ static int initGl(uint32_t d_width, uint32_t d_height)
if (is_yuv) {
int xs, ys;
gl_conversion_params_t params = {GL_TEXTURE_2D, use_yuv,
{MP_CSP_DEFAULT, 0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0},
{-1, -1, 0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0},
texture_width, texture_height, 0, 0, 0};
switch (use_yuv) {
case YUV_CONVERSION_FRAGMENT_LOOKUP: