configure: disable win32 emulation by default

The win32 emulation code can be used to load Windows binary codecs.
Unfortunately, this code is extremely whacky and unmaintained. It
consists of an ancient copy of wine, that was hacked to death and
back. It does super-whacky stuff like patching the loaded codecs at
fixed memory offsets to make them work.

Not removing yet, because it still has some limited use, and some of
the code is needed to load codecs when running natively on Windows.
(Actually, I only care because mplayer can get video input from the
webcam of that-one-latop under Windows, which I find far too neat to
just kill all the code.)
This commit is contained in:
wm4 2012-07-28 23:19:08 +02:00
parent 71e51d948c
commit ca0979a5db
1 changed files with 2 additions and 2 deletions

4
configure vendored
View File

@ -367,7 +367,7 @@ Codecs:
--enable-mng enable MNG input support [autodetect]
--enable-jpeg enable JPEG input/output support [autodetect]
--enable-libcdio enable libcdio support [autodetect]
--disable-win32dll disable Win32 DLL support [autodetect]
--disable-win32dll disable Win32 DLL support [disabled]
--disable-qtx disable QuickTime codecs support [enabled]
--disable-xanim disable XAnim codecs support [enabled]
--disable-real disable RealPlayer codecs support [enabled]
@ -594,7 +594,7 @@ _xf86keysym=auto
_alsa=auto
_fastmemcpy=yes
_unrar_exec=auto
_win32dll=auto
_win32dll=no
_select=yes
_radio=no
_radio_capture=no