diff --git a/DOCS/man/en/lua.rst b/DOCS/man/en/lua.rst index 4578ced97d..bc2e8f4428 100644 --- a/DOCS/man/en/lua.rst +++ b/DOCS/man/en/lua.rst @@ -22,10 +22,12 @@ first run "as is", and once that is done, the event loop is entered. This event loop will dispatch events received by mpv and call your own event handlers which you have registered with ``mp.register_event``, or timers added with ``mp.add_timeout`` or similar. When the player quits, all scripts -will be asked to terminate. This happens via a ``shutdown`` event, which by -default will make the event loop return. If your script got into an endless -loop, mpv will probably behave fine during playback, but it won't terminate -when quitting because it's waiting on your script. +will be asked to terminate. + +This happens via a ``shutdown`` event, which by default will make the event +loop return. If your script got into an endless loop, mpv will probably behave +fine during playback, but it won't terminate when quitting because it's waiting +on your script. Internally, the C code will call the Lua function ``mp_event_loop`` after loading a Lua script. This function is normally defined by the default prelude