new x264 entries: me (motion estimation search algorithm) and 4x4mv options. Patch by Jeff Clagg (snacky BLAM ikaruga POUM co POUM uk)

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@15599 b3059339-0415-0410-9bf9-f77b7e298cf2
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gpoirier 2005-05-31 11:31:10 +00:00
parent 77391a8ecb
commit c3f17a70e5
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@ -2262,6 +2262,38 @@ Note the <option>ilmv</option> and <option>ildct</option> options.
but it does sometimes come up in video game captures.
</para></listitem>
<listitem><para>
<emphasis role="bold">me</emphasis>:
This option is for choosing the motion estimation search method.
Altering this option provides a straightforward quality-vs-speed
tradeoff. <option>me=1</option> is only a few percent faster than
the default search, at a cost of under 0.1dB global PSNR. The
default setting (<option>me=2</option>) is a reasonable tradeoff
between speed and quality. <option>me=3</option> gains a little under
0.1dB global PSNR, with a speed penalty that varies depending on
<option>frameref</option>. At high values of
<option>frameref</option> (e.g. 12 or so), <option>me=3</option>
is about 40% slower than the default <option> me=2</option>. With
<option>frameref=3</option>, the speed penalty incurred drops to
25%-30%.
</para>
<para>
<option>me=4</option> uses an exhaustive search that is too slow for
practical use.
</para>
</listitem>
<listitem><para>
<emphasis role="bold">4x4mv</emphasis>:
This option enables the use of 8x4, 4x8 and 4x4 subpartitions in
predicted macroblocks. Enabling it results in a fairly consistent
10%-15% loss of speed. This option is rather useless in source
containing only low motion, however in some high-motion source,
particularly source with lots of small moving objects, gains of
about 0.1dB can be expected.
</para>
</listitem>
<listitem><para>
<emphasis role="bold">bframes</emphasis>:
The usefulness of B-frames is questionable in most other codecs