osc: don't spam window-controls bindings on every render

Not sure when this actually started happening, but it's probably been
like this for years. Currently, the logic for the window-controls works
by simply checking if the osc is visible and then either enabling or
disabling the associated keybindings. The problem is that this can just
constantly spam mp.enable_keybindings/disable_key_bindings on every
single render call if the user disables the border at any point in time.
This does a lot of pointless work and also results in the logs being
spammed with lines like "disable-section". Clearly, this should just
work like the code for checking the input keybindings just above it.
Keep track of an internal state variable and check when it doesn't match
the osc visibility. In that case, we can then either enable or disable
the key bindings and just update the variable.
This commit is contained in:
Dudemanguy 2022-11-27 17:10:45 -06:00
parent 7eb8f81091
commit bca516bd2c
1 changed files with 9 additions and 3 deletions

View File

@ -122,6 +122,7 @@ local state = {
enabled = true,
input_enabled = true,
showhide_enabled = false,
windowcontrols_buttons = false,
dmx_cache = 0,
using_video_margins = false,
border = true,
@ -2409,9 +2410,14 @@ function render()
for _,cords in ipairs(osc_param.areas["window-controls"]) do
if state.osc_visible then -- activate only when OSC is actually visible
set_virt_mouse_area(cords.x1, cords.y1, cords.x2, cords.y2, "window-controls")
mp.enable_key_bindings("window-controls")
else
mp.disable_key_bindings("window-controls")
end
if state.osc_visible ~= state.windowcontrols_buttons then
if state.osc_visible then
mp.enable_key_bindings("window-controls")
else
mp.disable_key_bindings("window-controls")
end
state.windowcontrols_buttons = state.osc_visible
end
if (mouse_hit_coords(cords.x1, cords.y1, cords.x2, cords.y2)) then