100l, do not call check_events from resize_d3d since there should be

no reason to do it and it might call resize_d3d again which makes it
hard to guarantee that it works correctly.


git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28064 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
reimar 2008-12-02 14:51:46 +00:00
parent 2d330d3c01
commit bb89a7696d
1 changed files with 0 additions and 3 deletions

View File

@ -330,9 +330,6 @@ static int resize_d3d(void)
mp_msg(MSGT_VO, MSGL_V, "<vo_direct3d><INFO>resize_d3d called.\n");
check_events();
destroy_d3d_surfaces();
/* Reset the D3D Device with all parameters the same except the new