manpage: lua: fix command names

Both variants work, but the ones with "-" are preferred now.
This commit is contained in:
wm4 2015-12-29 01:36:43 +01:00
parent b47bf06f97
commit b5d0195023
1 changed files with 5 additions and 5 deletions

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@ -198,7 +198,7 @@ The ``mp`` module is preloaded, although it can be loaded manually with
be called (unless the user remapped the key with another binding). be called (unless the user remapped the key with another binding).
The ``name`` argument should be a short symbolic string. It allows the user The ``name`` argument should be a short symbolic string. It allows the user
to remap the key binding via input.conf using the ``script_message`` to remap the key binding via input.conf using the ``script-message``
command, and the name of the key binding (see below for command, and the name of the key binding (see below for
an example). The name should be unique across other bindings in the same an example). The name should be unique across other bindings in the same
script - if not, the previous binding with the same name will be script - if not, the previous binding with the same name will be
@ -220,8 +220,8 @@ The ``mp`` module is preloaded, although it can be loaded manually with
has an ``is_mouse`` entry, which tells whether the event was caused has an ``is_mouse`` entry, which tells whether the event was caused
by a mouse button. by a mouse button.
Internally, key bindings are dispatched via the ``script_message_to`` or Internally, key bindings are dispatched via the ``script-message-to`` or
``script_binding`` input commands and ``mp.register_script_message``. ``script-binding`` input commands and ``mp.register_script_message``.
Trying to map multiple commands to a key will essentially prefer a random Trying to map multiple commands to a key will essentially prefer a random
binding, while the other bindings are not called. It is guaranteed that binding, while the other bindings are not called. It is guaranteed that
@ -244,7 +244,7 @@ The ``mp`` module is preloaded, although it can be loaded manually with
:: ::
y script_binding something y script-binding something
This will print the message when the key ``y`` is pressed. (``x`` will This will print the message when the key ``y`` is pressed. (``x`` will
@ -255,7 +255,7 @@ The ``mp`` module is preloaded, although it can be loaded manually with
:: ::
y script_binding fooscript.something y script-binding fooscript.something
``mp.add_forced_key_binding(...)`` ``mp.add_forced_key_binding(...)``
This works almost the same as ``mp.add_key_binding``, but registers the This works almost the same as ``mp.add_key_binding``, but registers the