vo_opengl: fix theoretical format mismatch issue

This would have been wrong for hw decoders which pass us NV12 or NV21.
The format the GL shader filter chain gets is stored in p->image_desc,
while p->image_format still contains the "real" input format (which in
case of hw decoding is an opsque hw accel format). Since no hw decoder
did this, this is really just a theoretical fix and doesn't fix any
actual bugs.
This commit is contained in:
wm4 2014-10-16 23:44:10 +02:00
parent a0ac8b6331
commit b52c7273f4
1 changed files with 4 additions and 4 deletions

View File

@ -167,10 +167,10 @@ struct gl_video {
uint32_t image_w, image_h;
uint32_t image_dw, image_dh;
uint32_t image_format;
uint32_t image_format; // "real" input format
int texture_w, texture_h;
struct mp_imgfmt_desc image_desc;
struct mp_imgfmt_desc image_desc; // input format for shader filter chain
bool is_yuv, is_rgb, is_packed_yuv;
bool is_linear_rgb;
@ -958,7 +958,7 @@ static void compile_shaders(struct gl_video *p)
char *header_final = talloc_strdup(tmp, "");
char *header_sep = NULL;
if (p->image_format == IMGFMT_NV12 || p->image_format == IMGFMT_NV21) {
if (p->image_desc.id == IMGFMT_NV12 || p->image_desc.id == IMGFMT_NV21) {
shader_def(&header_conv, "USE_CONV", "CONV_NV12");
} else if (p->plane_count > 1) {
shader_def(&header_conv, "USE_CONV", "CONV_PLANAR");
@ -966,7 +966,7 @@ static void compile_shaders(struct gl_video *p)
if (p->color_swizzle[0])
shader_def(&header_conv, "USE_COLOR_SWIZZLE", p->color_swizzle);
shader_def_opt(&header_conv, "USE_SWAP_UV", p->image_format == IMGFMT_NV21);
shader_def_opt(&header_conv, "USE_SWAP_UV", p->image_desc.id == IMGFMT_NV21);
shader_def_opt(&header_conv, "USE_YGRAY", p->is_yuv && !p->is_packed_yuv
&& p->plane_count == 1);
shader_def_opt(&header_conv, "USE_INPUT_GAMMA", use_input_gamma);