Simplify and silence lots of warnings

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@25790 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
reimar 2008-01-19 11:09:33 +00:00
parent ced77b5b8f
commit b5186a059e
1 changed files with 29 additions and 29 deletions

View File

@ -252,39 +252,39 @@ static void *setNull(const GLubyte *s) {
}
typedef struct {
void **funcptr;
void *funcptr;
const char *extstr;
const char *funcnames[7];
} extfunc_desc_t;
static const extfunc_desc_t extfuncs[] = {
{(void **)&GenBuffers, NULL, {"glGenBuffers", "glGenBuffersARB", NULL}},
{(void **)&DeleteBuffers, NULL, {"glDeleteBuffers", "glDeleteBuffersARB", NULL}},
{(void **)&BindBuffer, NULL, {"glBindBuffer", "glBindBufferARB", NULL}},
{(void **)&MapBuffer, NULL, {"glMapBuffer", "glMapBufferARB", NULL}},
{(void **)&UnmapBuffer, NULL, {"glUnmapBuffer", "glUnmapBufferARB", NULL}},
{(void **)&BufferData, NULL, {"glBufferData", "glBufferDataARB", NULL}},
{(void **)&CombinerParameterfv, "NV_register_combiners", {"glCombinerParameterfv", "glCombinerParameterfvNV", NULL}},
{(void **)&CombinerParameteri, "NV_register_combiners", {"glCombinerParameteri", "glCombinerParameteriNV", NULL}},
{(void **)&CombinerInput, "NV_register_combiners", {"glCombinerInput", "glCombinerInputNV", NULL}},
{(void **)&CombinerOutput, "NV_register_combiners", {"glCombinerOutput", "glCombinerOutputNV", NULL}},
{(void **)&BeginFragmentShader, "ATI_fragment_shader", {"glBeginFragmentShaderATI", NULL}},
{(void **)&EndFragmentShader, "ATI_fragment_shader", {"glEndFragmentShaderATI", NULL}},
{(void **)&SampleMap, "ATI_fragment_shader", {"glSampleMapATI", NULL}},
{(void **)&ColorFragmentOp2, "ATI_fragment_shader", {"glColorFragmentOp2ATI", NULL}},
{(void **)&ColorFragmentOp3, "ATI_fragment_shader", {"glColorFragmentOp3ATI", NULL}},
{(void **)&SetFragmentShaderConstant, "ATI_fragment_shader", {"glSetFragmentShaderConstantATI", NULL}},
{(void **)&ActiveTexture, NULL, {"glActiveTexture", "glActiveTextureARB", NULL}},
{(void **)&BindTexture, NULL, {"glBindTexture", "glBindTextureARB", "glBindTextureEXT", NULL}},
{(void **)&MultiTexCoord2f, NULL, {"glMultiTexCoord2f", "glMultiTexCoord2fARB", NULL}},
{(void **)&GenPrograms, "_program", {"glGenProgramsARB", NULL}},
{(void **)&DeletePrograms, "_program", {"glDeleteProgramsARB", NULL}},
{(void **)&BindProgram, "_program", {"glBindProgramARB", NULL}},
{(void **)&ProgramString, "_program", {"glProgramStringARB", NULL}},
{(void **)&GetProgramiv, "_program", {"glGetProgramivARB", NULL}},
{(void **)&ProgramEnvParameter4f, "_program", {"glProgramEnvParameter4fARB", NULL}},
{(void **)&SwapInterval, "_swap_control", {"glXSwapInterval", "glXSwapIntervalEXT", "glXSwapIntervalSGI", "wglSwapInterval", "wglSwapIntervalEXT", "wglSwapIntervalSGI", NULL}},
{(void **)&TexImage3D, NULL, {"glTexImage3D", NULL}},
{&GenBuffers, NULL, {"glGenBuffers", "glGenBuffersARB", NULL}},
{&DeleteBuffers, NULL, {"glDeleteBuffers", "glDeleteBuffersARB", NULL}},
{&BindBuffer, NULL, {"glBindBuffer", "glBindBufferARB", NULL}},
{&MapBuffer, NULL, {"glMapBuffer", "glMapBufferARB", NULL}},
{&UnmapBuffer, NULL, {"glUnmapBuffer", "glUnmapBufferARB", NULL}},
{&BufferData, NULL, {"glBufferData", "glBufferDataARB", NULL}},
{&CombinerParameterfv, "NV_register_combiners", {"glCombinerParameterfv", "glCombinerParameterfvNV", NULL}},
{&CombinerParameteri, "NV_register_combiners", {"glCombinerParameteri", "glCombinerParameteriNV", NULL}},
{&CombinerInput, "NV_register_combiners", {"glCombinerInput", "glCombinerInputNV", NULL}},
{&CombinerOutput, "NV_register_combiners", {"glCombinerOutput", "glCombinerOutputNV", NULL}},
{&BeginFragmentShader, "ATI_fragment_shader", {"glBeginFragmentShaderATI", NULL}},
{&EndFragmentShader, "ATI_fragment_shader", {"glEndFragmentShaderATI", NULL}},
{&SampleMap, "ATI_fragment_shader", {"glSampleMapATI", NULL}},
{&ColorFragmentOp2, "ATI_fragment_shader", {"glColorFragmentOp2ATI", NULL}},
{&ColorFragmentOp3, "ATI_fragment_shader", {"glColorFragmentOp3ATI", NULL}},
{&SetFragmentShaderConstant, "ATI_fragment_shader", {"glSetFragmentShaderConstantATI", NULL}},
{&ActiveTexture, NULL, {"glActiveTexture", "glActiveTextureARB", NULL}},
{&BindTexture, NULL, {"glBindTexture", "glBindTextureARB", "glBindTextureEXT", NULL}},
{&MultiTexCoord2f, NULL, {"glMultiTexCoord2f", "glMultiTexCoord2fARB", NULL}},
{&GenPrograms, "_program", {"glGenProgramsARB", NULL}},
{&DeletePrograms, "_program", {"glDeleteProgramsARB", NULL}},
{&BindProgram, "_program", {"glBindProgramARB", NULL}},
{&ProgramString, "_program", {"glProgramStringARB", NULL}},
{&GetProgramiv, "_program", {"glGetProgramivARB", NULL}},
{&ProgramEnvParameter4f, "_program", {"glProgramEnvParameter4fARB", NULL}},
{&SwapInterval, "_swap_control", {"glXSwapInterval", "glXSwapIntervalEXT", "glXSwapIntervalSGI", "wglSwapInterval", "wglSwapIntervalEXT", "wglSwapIntervalSGI", NULL}},
{&TexImage3D, NULL, {"glTexImage3D", NULL}},
{NULL}
};
@ -314,7 +314,7 @@ static void getFunctions(void *(*getProcAddress)(const GLubyte *),
for (i = 0; !ptr && dsc->funcnames[i]; i++)
ptr = getProcAddress((const GLubyte *)dsc->funcnames[i]);
}
*(dsc->funcptr) = ptr;
*(void **)dsc->funcptr = ptr;
}
if (strstr(allexts, "_texture_float"))
hqtexfmt = GL_RGB32F;