gl_common: require GLX 1.3 for vo_gl, remove old pre-1.3 code

Now both GL3 (for vo_gl3) and legacy context context creation (for
vo_gl) use the same code to create the X window. Only actual GL context
creation is different.
This commit is contained in:
wm4 2012-09-18 22:11:55 +02:00
parent a0b43a11e4
commit b3b20cc411
1 changed files with 91 additions and 123 deletions

View File

@ -2185,114 +2185,10 @@ static void swapGlBuffers_w32(MPGLContext *ctx)
struct glx_context {
XVisualInfo *vinfo;
GLXContext context;
GLXFBConfig fbc;
};
// Returns the XVisualInfo associated with Window win.
static XVisualInfo *getWindowVisualInfo(MPGLContext *ctx, Window win)
{
XWindowAttributes xw_attr;
XVisualInfo vinfo_template;
int tmp;
XGetWindowAttributes(ctx->vo->x11->display, win, &xw_attr);
vinfo_template.visualid = XVisualIDFromVisual(xw_attr.visual);
return XGetVisualInfo(ctx->vo->x11->display, VisualIDMask, &vinfo_template, &tmp);
}
static bool create_window_x11_old(struct MPGLContext *ctx, uint32_t d_width,
uint32_t d_height, uint32_t flags)
{
struct glx_context *glx_ctx = ctx->priv;
Display *display = ctx->vo->x11->display;
struct vo *vo = ctx->vo;
GL *gl = ctx->gl;
if (glx_ctx->context) {
// GL context and window already exist.
// Only update window geometry etc.
Colormap colormap = XCreateColormap(display, vo->x11->rootwin,
glx_ctx->vinfo->visual, AllocNone);
vo_x11_create_vo_window(vo, glx_ctx->vinfo, vo->dx, vo->dy, d_width,
d_height, flags, colormap, "gl");
XFreeColormap(display, colormap);
return true;
}
static int default_glx_attribs[] = {
GLX_RGBA, GLX_RED_SIZE, 1, GLX_GREEN_SIZE, 1, GLX_BLUE_SIZE, 1,
GLX_DOUBLEBUFFER, None
};
static int stereo_glx_attribs[] = {
GLX_RGBA, GLX_RED_SIZE, 1, GLX_GREEN_SIZE, 1, GLX_BLUE_SIZE, 1,
GLX_DOUBLEBUFFER, GLX_STEREO, None
};
XVisualInfo *vinfo = NULL;
if (flags & VOFLAG_STEREO) {
vinfo = glXChooseVisual(display, vo->x11->screen, stereo_glx_attribs);
if (!vinfo)
mp_msg(MSGT_VO, MSGL_ERR, "[gl] Could not find a stereo visual,"
" 3D will probably not work!\n");
}
if (!vinfo)
vinfo = glXChooseVisual(display, vo->x11->screen, default_glx_attribs);
if (!vinfo) {
mp_msg(MSGT_VO, MSGL_ERR, "[gl] no GLX support present\n");
return false;
}
mp_msg(MSGT_VO, MSGL_V, "[gl] GLX chose visual with ID 0x%x\n",
(int)vinfo->visualid);
Colormap colormap = XCreateColormap(display, vo->x11->rootwin,
vinfo->visual, AllocNone);
vo_x11_create_vo_window(vo, vinfo, vo->dx, vo->dy, d_width, d_height,
flags, colormap, "gl");
XVisualInfo *new_vinfo = getWindowVisualInfo(ctx, ctx->vo->x11->window);
GLXContext new_context = glXCreateContext(display, new_vinfo, NULL, True);
if (!new_context) {
mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GLX context!\n");
XFree(new_vinfo);
return false;
}
if (!glXMakeCurrent(display, ctx->vo->x11->window, new_context)) {
mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not set GLX context!\n");
glXDestroyContext(display, new_context);
XFree(new_vinfo);
return false;
}
void *(*getProcAddress)(const GLubyte *);
getProcAddress = getdladdr("glXGetProcAddress");
if (!getProcAddress)
getProcAddress = getdladdr("glXGetProcAddressARB");
const char *glxstr = "";
const char *(*glXExtStr)(Display *, int)
= getdladdr("glXQueryExtensionsString");
if (glXExtStr)
glxstr = glXExtStr(display, ctx->vo->x11->screen);
getFunctions(gl, getProcAddress, glxstr, false);
if (!gl->GenPrograms && gl->GetString &&
gl->version < MPGL_VER(3, 0) &&
getProcAddress &&
strstr(gl->GetString(GL_EXTENSIONS), "GL_ARB_vertex_program"))
{
mp_msg(MSGT_VO, MSGL_WARN,
"Broken glXGetProcAddress detected, trying workaround\n");
getFunctions(gl, NULL, glxstr, false);
}
glx_ctx->context = new_context;
glx_ctx->vinfo = new_vinfo;
if (!glXIsDirect(vo->x11->display, new_context))
ctx->gl->mpgl_caps &= ~MPGL_CAP_NO_SW;
return true;
}
// The GL3 initialization code roughly follows/copies from:
// The GL3/FBC initialization code roughly follows/copies from:
// http://www.opengl.org/wiki/Tutorial:_OpenGL_3.0_Context_Creation_(GLX)
// but also uses some of the old code.
@ -2312,11 +2208,8 @@ static GLXFBConfig select_fb_config(struct vo *vo, const int *attribs)
return fbconfig;
}
typedef GLXContext (*glXCreateContextAttribsARBProc)
(Display*, GLXFBConfig, GLXContext, Bool, const int*);
static bool create_window_x11_gl3(struct MPGLContext *ctx, uint32_t d_width,
uint32_t d_height, uint32_t flags)
static bool create_glx_window(struct MPGLContext *ctx, uint32_t d_width,
uint32_t d_height, uint32_t flags)
{
struct vo *vo = ctx->vo;
struct glx_context *glx_ctx = ctx->priv;
@ -2369,19 +2262,97 @@ static bool create_window_x11_gl3(struct MPGLContext *ctx, uint32_t d_width,
return false;
}
glx_ctx->fbc = fbc;
glx_ctx->vinfo = glXGetVisualFromFBConfig(vo->x11->display, fbc);
mp_msg(MSGT_VO, MSGL_V, "[gl] GLX chose visual with ID 0x%x\n",
(int)glx_ctx->vinfo->visualid);
glXGetFBConfigAttrib(vo->x11->display, fbc, GLX_RED_SIZE, &ctx->depth_r);
glXGetFBConfigAttrib(vo->x11->display, fbc, GLX_GREEN_SIZE, &ctx->depth_g);
glXGetFBConfigAttrib(vo->x11->display, fbc, GLX_BLUE_SIZE, &ctx->depth_b);
XVisualInfo *vinfo = glXGetVisualFromFBConfig(vo->x11->display, fbc);
mp_msg(MSGT_VO, MSGL_V, "[gl] GLX chose visual with ID 0x%x\n",
(int)vinfo->visualid);
Colormap colormap = XCreateColormap(vo->x11->display, vo->x11->rootwin,
vinfo->visual, AllocNone);
vo_x11_create_vo_window(vo, vinfo, vo->dx, vo->dy, d_width, d_height,
flags, colormap, "gl");
glx_ctx->vinfo->visual, AllocNone);
vo_x11_create_vo_window(vo, glx_ctx->vinfo, vo->dx, vo->dy, d_width,
d_height, flags, colormap, "gl");
XFreeColormap(vo->x11->display, colormap);
return true;
}
static bool create_window_x11_old(struct MPGLContext *ctx, uint32_t d_width,
uint32_t d_height, uint32_t flags)
{
struct glx_context *glx_ctx = ctx->priv;
Display *display = ctx->vo->x11->display;
struct vo *vo = ctx->vo;
GL *gl = ctx->gl;
if (!create_glx_window(ctx, d_width, d_height, flags))
return false;
if (glx_ctx->context)
return true;
GLXContext new_context = glXCreateContext(display, glx_ctx->vinfo, NULL,
True);
if (!new_context) {
mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GLX context!\n");
return false;
}
if (!glXMakeCurrent(display, ctx->vo->x11->window, new_context)) {
mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not set GLX context!\n");
glXDestroyContext(display, new_context);
return false;
}
void *(*getProcAddress)(const GLubyte *);
getProcAddress = getdladdr("glXGetProcAddress");
if (!getProcAddress)
getProcAddress = getdladdr("glXGetProcAddressARB");
const char *glxstr = "";
const char *(*glXExtStr)(Display *, int)
= getdladdr("glXQueryExtensionsString");
if (glXExtStr)
glxstr = glXExtStr(display, ctx->vo->x11->screen);
getFunctions(gl, getProcAddress, glxstr, false);
if (!gl->GenPrograms && gl->GetString &&
gl->version < MPGL_VER(3, 0) &&
getProcAddress &&
strstr(gl->GetString(GL_EXTENSIONS), "GL_ARB_vertex_program"))
{
mp_msg(MSGT_VO, MSGL_WARN,
"Broken glXGetProcAddress detected, trying workaround\n");
getFunctions(gl, NULL, glxstr, false);
}
glx_ctx->context = new_context;
if (!glXIsDirect(vo->x11->display, new_context))
ctx->gl->mpgl_caps &= ~MPGL_CAP_NO_SW;
return true;
}
typedef GLXContext (*glXCreateContextAttribsARBProc)
(Display*, GLXFBConfig, GLXContext, Bool, const int*);
static bool create_window_x11_gl3(struct MPGLContext *ctx, uint32_t d_width,
uint32_t d_height, uint32_t flags)
{
struct glx_context *glx_ctx = ctx->priv;
struct vo *vo = ctx->vo;
if (!create_glx_window(ctx, d_width, d_height, flags))
return false;
if (glx_ctx->context)
return true;
glXCreateContextAttribsARBProc glXCreateContextAttribsARB =
(glXCreateContextAttribsARBProc)
glXGetProcAddressARB((const GLubyte *)"glXCreateContextAttribsARB");
@ -2394,7 +2365,6 @@ static bool create_window_x11_gl3(struct MPGLContext *ctx, uint32_t d_width,
bool have_ctx_ext = glxstr && !!strstr(glxstr, "GLX_ARB_create_context");
if (!(have_ctx_ext && glXCreateContextAttribsARB)) {
XFree(vinfo);
return false;
}
@ -2407,11 +2377,11 @@ static bool create_window_x11_gl3(struct MPGLContext *ctx, uint32_t d_width,
| (flags & VOFLAG_GL_DEBUG ? GLX_CONTEXT_DEBUG_BIT_ARB : 0),
None
};
GLXContext context = glXCreateContextAttribsARB(vo->x11->display, fbc, 0,
True, context_attribs);
GLXContext context = glXCreateContextAttribsARB(vo->x11->display,
glx_ctx->fbc, 0, True,
context_attribs);
if (!context) {
mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not create GLX context!\n");
XFree(vinfo);
return false;
}
@ -2419,11 +2389,9 @@ static bool create_window_x11_gl3(struct MPGLContext *ctx, uint32_t d_width,
if (!glXMakeCurrent(vo->x11->display, vo->x11->window, context)) {
mp_msg(MSGT_VO, MSGL_FATAL, "[gl] Could not set GLX context!\n");
glXDestroyContext(vo->x11->display, context);
XFree(vinfo);
return false;
}
glx_ctx->vinfo = vinfo;
glx_ctx->context = context;
getFunctions(ctx->gl, (void *)glXGetProcAddress, glxstr, true);