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https://github.com/mpv-player/mpv
synced 2025-03-19 18:05:21 +00:00
audio/out: make ao_request_reload() idempotent
This is what you would expect. Before this commit, each ao_request_reload() call would just queue a reload command, and then recreate the AO for the number of times the function was called. Instead of sending a command, introduce some sort of event retrieval mechanism. At least for the reload case, use atomics, because we're too lazy to setup an extra mutex.
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7ee4e53369
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@ -397,6 +397,22 @@ bool ao_eof_reached(struct ao *ao)
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return ao->api->get_eof ? ao->api->get_eof(ao) : true;
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}
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// Query the AO_EVENT_*s as requested by the events parameter, and return them.
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int ao_query_and_reset_events(struct ao *ao, int events)
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{
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int actual_events = 0;
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if (atomic_load(&ao->request_reload)) // don't need to reset it
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actual_events |= AO_EVENT_RELOAD;
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return actual_events & events;
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}
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// Request that the player core destroys and recreates the AO.
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void ao_request_reload(struct ao *ao)
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{
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atomic_store(&ao->request_reload, true);
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mp_input_wakeup(ao->input_ctx);
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}
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bool ao_chmap_sel_adjust(struct ao *ao, const struct mp_chmap_sel *s,
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struct mp_chmap *map)
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{
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@ -409,13 +425,6 @@ bool ao_chmap_sel_get_def(struct ao *ao, const struct mp_chmap_sel *s,
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return mp_chmap_sel_get_def(s, map, num);
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}
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// Request that the player core destroys and recreates the AO.
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void ao_request_reload(struct ao *ao)
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{
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const char *cmd[] = {"ao_reload", NULL};
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mp_input_run_cmd(ao->input_ctx, cmd);
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}
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// --- The following functions just return immutable information.
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void ao_get_format(struct ao *ao, struct mp_audio *format)
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@ -46,6 +46,10 @@ enum aocontrol {
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// data might be written again, instead of closing the AO.
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#define AOPLAY_FINAL_CHUNK 1
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enum {
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AO_EVENT_RELOAD = 1,
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};
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typedef struct ao_control_vol {
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float left;
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float right;
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@ -85,6 +89,8 @@ void ao_pause(struct ao *ao);
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void ao_resume(struct ao *ao);
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void ao_drain(struct ao *ao);
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bool ao_eof_reached(struct ao *ao);
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int ao_query_and_reset_events(struct ao *ao, int events);
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void ao_request_reload(struct ao *ao);
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struct ao_device_list *ao_get_device_list(struct mpv_global *global);
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void ao_print_devices(struct mpv_global *global, struct mp_log *log);
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@ -22,6 +22,7 @@
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#include <stdbool.h>
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#include <pthread.h>
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#include "osdep/atomics.h"
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#include "audio/out/ao.h"
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/* global data used by ao.c and ao drivers */
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@ -55,6 +56,8 @@ struct ao {
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// Used during init: if init fails, redirect to this ao
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char *redirect;
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atomic_bool request_reload;
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int buffer;
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double def_buffer;
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void *api_priv;
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@ -186,8 +189,6 @@ bool ao_chmap_sel_adjust(struct ao *ao, const struct mp_chmap_sel *s,
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bool ao_chmap_sel_get_def(struct ao *ao, const struct mp_chmap_sel *s,
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struct mp_chmap *map, int num);
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void ao_request_reload(struct ao *ao);
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// Add a deep copy of e to the list.
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// Call from ao_driver->list_devs callback only.
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void ao_device_list_add(struct ao_device_list *list, struct ao *ao,
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@ -434,6 +434,11 @@ static void do_fill_audio_out_buffers(struct MPContext *mpctx, double endpts)
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struct MPOpts *opts = mpctx->opts;
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struct dec_audio *d_audio = mpctx->d_audio;
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if (mpctx->ao && ao_query_and_reset_events(mpctx->ao, AO_EVENT_RELOAD)) {
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ao_reset(mpctx->ao);
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uninit_audio_out(mpctx);
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}
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if (!d_audio)
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return;
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@ -1462,12 +1462,7 @@ static void reload_audio_output(struct MPContext *mpctx)
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{
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if (!mpctx->ao)
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return;
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ao_reset(mpctx->ao);
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uninit_audio_out(mpctx);
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// This normally recreates the AO, although there are situations when AO
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// creation is delayed; for example if there are no audio packets around,
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// and the audio format is yet unknown.
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reinit_audio_chain(mpctx);
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ao_request_reload(mpctx->ao);
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}
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static int mp_property_audio_device(void *ctx, struct m_property *prop,
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