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audio/out: make ao_request_reload() idempotent

This is what you would expect. Before this commit, each
ao_request_reload() call would just queue a reload command, and then
recreate the AO for the number of times the function was called.

Instead of sending a command, introduce some sort of event retrieval
mechanism. At least for the reload case, use atomics, because we're too
lazy to setup an extra mutex.
This commit is contained in:
wm4 2014-11-09 09:58:44 +01:00
parent 7ee4e53369
commit b021d038c2
5 changed files with 31 additions and 15 deletions

View File

@ -397,6 +397,22 @@ bool ao_eof_reached(struct ao *ao)
return ao->api->get_eof ? ao->api->get_eof(ao) : true;
}
// Query the AO_EVENT_*s as requested by the events parameter, and return them.
int ao_query_and_reset_events(struct ao *ao, int events)
{
int actual_events = 0;
if (atomic_load(&ao->request_reload)) // don't need to reset it
actual_events |= AO_EVENT_RELOAD;
return actual_events & events;
}
// Request that the player core destroys and recreates the AO.
void ao_request_reload(struct ao *ao)
{
atomic_store(&ao->request_reload, true);
mp_input_wakeup(ao->input_ctx);
}
bool ao_chmap_sel_adjust(struct ao *ao, const struct mp_chmap_sel *s,
struct mp_chmap *map)
{
@ -409,13 +425,6 @@ bool ao_chmap_sel_get_def(struct ao *ao, const struct mp_chmap_sel *s,
return mp_chmap_sel_get_def(s, map, num);
}
// Request that the player core destroys and recreates the AO.
void ao_request_reload(struct ao *ao)
{
const char *cmd[] = {"ao_reload", NULL};
mp_input_run_cmd(ao->input_ctx, cmd);
}
// --- The following functions just return immutable information.
void ao_get_format(struct ao *ao, struct mp_audio *format)

View File

@ -46,6 +46,10 @@ enum aocontrol {
// data might be written again, instead of closing the AO.
#define AOPLAY_FINAL_CHUNK 1
enum {
AO_EVENT_RELOAD = 1,
};
typedef struct ao_control_vol {
float left;
float right;
@ -85,6 +89,8 @@ void ao_pause(struct ao *ao);
void ao_resume(struct ao *ao);
void ao_drain(struct ao *ao);
bool ao_eof_reached(struct ao *ao);
int ao_query_and_reset_events(struct ao *ao, int events);
void ao_request_reload(struct ao *ao);
struct ao_device_list *ao_get_device_list(struct mpv_global *global);
void ao_print_devices(struct mpv_global *global, struct mp_log *log);

View File

@ -22,6 +22,7 @@
#include <stdbool.h>
#include <pthread.h>
#include "osdep/atomics.h"
#include "audio/out/ao.h"
/* global data used by ao.c and ao drivers */
@ -55,6 +56,8 @@ struct ao {
// Used during init: if init fails, redirect to this ao
char *redirect;
atomic_bool request_reload;
int buffer;
double def_buffer;
void *api_priv;
@ -186,8 +189,6 @@ bool ao_chmap_sel_adjust(struct ao *ao, const struct mp_chmap_sel *s,
bool ao_chmap_sel_get_def(struct ao *ao, const struct mp_chmap_sel *s,
struct mp_chmap *map, int num);
void ao_request_reload(struct ao *ao);
// Add a deep copy of e to the list.
// Call from ao_driver->list_devs callback only.
void ao_device_list_add(struct ao_device_list *list, struct ao *ao,

View File

@ -434,6 +434,11 @@ static void do_fill_audio_out_buffers(struct MPContext *mpctx, double endpts)
struct MPOpts *opts = mpctx->opts;
struct dec_audio *d_audio = mpctx->d_audio;
if (mpctx->ao && ao_query_and_reset_events(mpctx->ao, AO_EVENT_RELOAD)) {
ao_reset(mpctx->ao);
uninit_audio_out(mpctx);
}
if (!d_audio)
return;

View File

@ -1462,12 +1462,7 @@ static void reload_audio_output(struct MPContext *mpctx)
{
if (!mpctx->ao)
return;
ao_reset(mpctx->ao);
uninit_audio_out(mpctx);
// This normally recreates the AO, although there are situations when AO
// creation is delayed; for example if there are no audio packets around,
// and the audio format is yet unknown.
reinit_audio_chain(mpctx);
ao_request_reload(mpctx->ao);
}
static int mp_property_audio_device(void *ctx, struct m_property *prop,