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vo_opengl: silence vdpau hwdec warnings with smoothmotion

Since the gl_rework merge, this started to print some OpenGL errors when
using vdpau hardware decoding with vo_opengl smoothmotion. This happens
because some hwdec unmap_image call were not paired with a map_image
call. Unlike the old vo_opengl, the new code does not do this out of
convenience (it would be a pain to track this exactly). It was triggered
by smoothmotion, because not every rendered frame has actually a new
input video frame (i.e. no map_image call, but it called unmap_image
anyway).

Solve this by handling unmapping differently in the vdpau code. The next
commit will remove the unmap_image callback completely.

Fixes #1687.
This commit is contained in:
wm4 2015-03-14 22:36:59 +01:00
parent a0e747ab35
commit a1b3af5df3

View File

@ -40,6 +40,7 @@ struct priv {
GLvdpauSurfaceNV vdpgl_surface;
VdpOutputSurface vdp_surface;
struct mp_vdpau_mixer *mixer;
bool mapped;
};
static void mark_vdpau_objects_uninitialized(struct gl_hwdec *hw)
@ -48,6 +49,7 @@ static void mark_vdpau_objects_uninitialized(struct gl_hwdec *hw)
p->vdp_surface = VDP_INVALID_HANDLE;
p->mixer->video_mixer = VDP_INVALID_HANDLE;
p->mapped = false;
}
static void destroy_objects(struct gl_hwdec *hw)
@ -57,6 +59,10 @@ static void destroy_objects(struct gl_hwdec *hw)
struct vdp_functions *vdp = &p->ctx->vdp;
VdpStatus vdp_st;
if (p->mapped)
gl->VDPAUUnmapSurfacesNV(1, &p->vdpgl_surface);
p->mapped = false;
if (p->vdpgl_surface)
gl->VDPAUUnregisterSurfaceNV(p->vdpgl_surface);
p->vdpgl_surface = 0;
@ -182,19 +188,19 @@ static int map_image(struct gl_hwdec *hw, struct mp_image *hw_image,
if (!p->vdpgl_surface)
return -1;
if (p->mapped)
gl->VDPAUUnmapSurfacesNV(1, &p->vdpgl_surface);
mp_vdpau_mixer_render(p->mixer, NULL, p->vdp_surface, NULL, hw_image, NULL);
gl->VDPAUMapSurfacesNV(1, &p->vdpgl_surface);
p->mapped = true;
out_textures[0] = p->gl_texture;
return 0;
}
static void unmap_image(struct gl_hwdec *hw)
{
struct priv *p = hw->priv;
GL *gl = hw->gl;
gl->VDPAUUnmapSurfacesNV(1, &p->vdpgl_surface);
}
const struct gl_hwdec_driver gl_hwdec_vdpau = {