wayland/egl: rework resizing (again)

Moves a good chunk of the resizing code to wayland_common.c. This makes it
possible to share it with future video drivers.

It doesn't resizit it immediatly, it calcutlates the new position and size and
then shedules a resizing event. This removes the ugly callback and void pointer
from the wayland data structure.
This commit is contained in:
Alexander Preisinger 2013-08-23 11:29:09 +02:00
parent c2cb85851f
commit 8fd274ea3b
3 changed files with 94 additions and 92 deletions

View File

@ -39,74 +39,42 @@ struct egl_context {
} egl;
};
static void egl_resize_func(struct vo_wayland_state *wl,
uint32_t edges,
int32_t width,
int32_t height,
void *user_data)
static void egl_resize(struct vo_wayland_state *wl,
struct egl_context *ctx)
{
struct egl_context *ctx = user_data;
int32_t minimum_size = 150;
int32_t x, y;
float temp_aspect = width / (float) MPMAX(height, 1);
int32_t x = wl->window.sh_x;
int32_t y = wl->window.sh_y;
int32_t width = wl->window.sh_width;
int32_t height = wl->window.sh_height;
if (!ctx->egl_window)
return;
/* get the real window size of the window */
// get the real size of the window
// this improves moving the window while resizing it
wl_egl_window_get_attached_size(ctx->egl_window,
&wl->window.width,
&wl->window.height);
if (width < minimum_size)
width = minimum_size;
if (height < minimum_size)
height = minimum_size;
/* if only the height is changed we have to calculate the width
* in any other case we calculate the height */
switch (edges) {
case WL_SHELL_SURFACE_RESIZE_TOP:
case WL_SHELL_SURFACE_RESIZE_BOTTOM:
width = wl->window.aspect * height;
break;
case WL_SHELL_SURFACE_RESIZE_LEFT:
case WL_SHELL_SURFACE_RESIZE_RIGHT:
case WL_SHELL_SURFACE_RESIZE_TOP_LEFT: // just a preference
case WL_SHELL_SURFACE_RESIZE_TOP_RIGHT:
case WL_SHELL_SURFACE_RESIZE_BOTTOM_LEFT:
case WL_SHELL_SURFACE_RESIZE_BOTTOM_RIGHT:
height = (1 / wl->window.aspect) * width;
break;
default:
if (wl->window.aspect < temp_aspect)
width = wl->window.aspect * height;
else
height = (1 / wl->window.aspect) * width;
break;
}
if (edges & WL_SHELL_SURFACE_RESIZE_LEFT)
x = wl->window.width - width;
else
x = 0;
if (edges & WL_SHELL_SURFACE_RESIZE_TOP)
y = wl->window.height - height;
else
y = 0;
MP_VERBOSE(ctx, "resizing %dx%d -> %dx%d\n", wl->window.width,
wl->window.height, width, height);
wl->window.height,
width,
height);
if (x != 0)
x = wl->window.width - width;
if (y != 0)
y = wl->window.height - height;
wl_egl_window_resize(ctx->egl_window, width, height, x, y);
wl->window.width = width;
wl->window.height = height;
/* set size for mplayer */
wl->vo->dwidth = width;
wl->vo->dheight = height;
wl->vo->dwidth = wl->window.width;
wl->vo->dheight = wl->window.height;
wl->vo->want_redraw = true;
wl->window.events = 0;
}
static bool egl_create_context(struct vo_wayland_state *wl,
@ -217,9 +185,6 @@ static bool config_window_wayland(struct MPGLContext *ctx,
egl_ctx->log = mp_log_new(egl_ctx, wl->log, "EGL");
wl->window.resize_func = egl_resize_func;
wl->window.resize_func_data = (void*) egl_ctx;
if (!vo_wayland_config(ctx->vo, d_width, d_height, flags))
return false;
@ -262,7 +227,12 @@ static void releaseGlContext_wayland(MPGLContext *ctx)
static void swapGlBuffers_wayland(MPGLContext *ctx)
{
struct egl_context * egl_ctx = ctx->priv;
struct vo_wayland_state *wl = ctx->vo->wayland;
eglSwapBuffers(egl_ctx->egl.dpy, egl_ctx->egl_surface);
if (wl->window.events & VO_EVENT_RESIZE)
egl_resize(wl, egl_ctx);
}
void mpgl_set_backend_wayland(MPGLContext *ctx)

View File

@ -56,10 +56,10 @@ static int lookupkey(int key);
static void hide_cursor(struct vo_wayland_state * wl);
static void show_cursor(struct vo_wayland_state * wl);
static void resize_window(struct vo_wayland_state *wl,
uint32_t edges,
int32_t width,
int32_t height);
static void shedule_resize(struct vo_wayland_state *wl,
uint32_t edges,
int32_t width,
int32_t height);
static void vo_wayland_fullscreen (struct vo *vo);
@ -127,7 +127,7 @@ static void ssurface_handle_configure(void *data,
int32_t height)
{
struct vo_wayland_state *wl = data;
resize_window(wl, edges, width, height);
shedule_resize(wl, edges, width, height);
}
static void ssurface_handle_popup_done(void *data,
@ -545,20 +545,62 @@ static void show_cursor (struct vo_wayland_state *wl)
wl_surface_commit(wl->cursor.surface);
}
static void resize_window(struct vo_wayland_state *wl,
uint32_t edges,
int32_t width,
int32_t height)
static void shedule_resize(struct vo_wayland_state *wl,
uint32_t edges,
int32_t width,
int32_t height)
{
MP_VERBOSE(wl, "resizing %dx%d -> %dx%d\n", wl->window.width,
wl->window.height, width, height);
if (wl->window.resize_func && wl->window.resize_func_data) {
wl->window.resize_func(wl, edges, width, height,
wl->window.resize_func_data);
wl->window.events |= VO_EVENT_RESIZE;
int32_t minimum_size = 150;
int32_t x, y;
float temp_aspect = width / (float) MPMAX(height, 1);
if (width < minimum_size)
width = minimum_size;
if (height < minimum_size)
height = minimum_size;
/* if only the height is changed we have to calculate the width
* in any other case we calculate the height */
switch (edges) {
case WL_SHELL_SURFACE_RESIZE_TOP:
case WL_SHELL_SURFACE_RESIZE_BOTTOM:
width = wl->window.aspect * height;
break;
case WL_SHELL_SURFACE_RESIZE_LEFT:
case WL_SHELL_SURFACE_RESIZE_RIGHT:
case WL_SHELL_SURFACE_RESIZE_TOP_LEFT: // just a preference
case WL_SHELL_SURFACE_RESIZE_TOP_RIGHT:
case WL_SHELL_SURFACE_RESIZE_BOTTOM_LEFT:
case WL_SHELL_SURFACE_RESIZE_BOTTOM_RIGHT:
height = (1 / wl->window.aspect) * width;
break;
default:
if (wl->window.aspect < temp_aspect)
width = wl->window.aspect * height;
else
height = (1 / wl->window.aspect) * width;
break;
}
wl->vo->dwidth = width;
wl->vo->dheight = height;
if (edges & WL_SHELL_SURFACE_RESIZE_LEFT)
x = wl->window.width - width;
else
MP_WARN(wl, "no resizing possible\n");
x = 0;
if (edges & WL_SHELL_SURFACE_RESIZE_TOP)
y = wl->window.height - height;
else
y = 0;
wl->window.sh_width = width;
wl->window.sh_height = height;
wl->window.sh_x = x;
wl->window.sh_y = y;
wl->window.events |= VO_EVENT_RESIZE;
}
@ -747,7 +789,7 @@ static void vo_wayland_fullscreen (struct vo *vo)
else {
MP_VERBOSE(wl, "leaving fullscreen\n");
wl_shell_surface_set_toplevel(wl->window.shell_surface);
resize_window(wl, 0, wl->window.p_width, wl->window.p_height);
shedule_resize(wl, 0, wl->window.p_width, wl->window.p_height);
}
}
@ -755,7 +797,6 @@ static int vo_wayland_check_events (struct vo *vo)
{
struct vo_wayland_state *wl = vo->wayland;
struct wl_display *dp = wl->display.display;
int ret;
wl_display_dispatch_pending(dp);
wl_display_flush(dp);
@ -780,10 +821,8 @@ static int vo_wayland_check_events (struct vo *vo)
wl_display_flush(dp);
}
ret = wl->window.events;
wl->window.events = 0;
return ret;
// window events are reset by the resizing code
return wl->window.events;
}
static void vo_wayland_update_screeninfo (struct vo *vo)

View File

@ -65,24 +65,17 @@ struct vo_wayland_state {
struct {
int32_t width;
int32_t height;
int32_t p_width; // previous sizes for leaving fullscreen
int32_t p_width; // previous sizes for leaving fullscreen
int32_t p_height;
int32_t sh_width; // sheduled width for resizing
int32_t sh_height;
int32_t sh_x; // x, y calculated with the drag edges for moving
int32_t sh_y;
float aspect;
struct wl_surface *surface;
struct wl_shell_surface *shell_surface;
int events; /* mplayer events (VO_EVENT_RESIZE) */
/* Because the egl windows have a special resize windw function we have to
* register it first before doing any resizing.
* This makes us independet from the output driver */
void (*resize_func) (struct vo_wayland_state *wl,
uint32_t edges,
int32_t width,
int32_t height,
void *user_data);
void *resize_func_data;
} window;
struct {