vo_opengl: make the number of PBOs tunable

Also set the number of PBOs from 2 to 3, which should be better for
pipelining. This makes it easier to add more in the future.
This commit is contained in:
Niklas Haas 2016-09-14 13:25:13 +02:00 committed by wm4
parent 9b6c93e904
commit 8f1a889f75
2 changed files with 7 additions and 5 deletions

View File

@ -1156,15 +1156,15 @@ void gl_pbo_upload_tex(struct gl_pbo_upload *pbo, GL *gl, bool use_pbo,
if (!pbo->buffers[0]) {
pbo->gl = gl;
pbo->buffer_size = buffer_size;
gl->GenBuffers(2, &pbo->buffers[0]);
for (int n = 0; n < 2; n++) {
gl->GenBuffers(NUM_PBO_BUFFERS, &pbo->buffers[0]);
for (int n = 0; n < NUM_PBO_BUFFERS; n++) {
gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo->buffers[n]);
gl->BufferData(GL_PIXEL_UNPACK_BUFFER, buffer_size, NULL,
GL_DYNAMIC_COPY);
}
}
pbo->index = (pbo->index + 1) % 2;
pbo->index = (pbo->index + 1) % NUM_PBO_BUFFERS;
gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo->buffers[pbo->index]);
void *data = gl->MapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, needed_size,
@ -1192,6 +1192,6 @@ no_pbo:
void gl_pbo_upload_uninit(struct gl_pbo_upload *pbo)
{
if (pbo->gl)
pbo->gl->DeleteBuffers(2, &pbo->buffers[0]);
pbo->gl->DeleteBuffers(NUM_PBO_BUFFERS, &pbo->buffers[0]);
*pbo = (struct gl_pbo_upload){0};
}

View File

@ -182,10 +182,12 @@ uint64_t gl_timer_last_us(struct gl_timer *timer);
uint64_t gl_timer_avg_us(struct gl_timer *timer);
uint64_t gl_timer_peak_us(struct gl_timer *timer);
#define NUM_PBO_BUFFERS 3
struct gl_pbo_upload {
GL *gl;
int index;
GLuint buffers[2];
GLuint buffers[NUM_PBO_BUFFERS];
size_t buffer_size;
};