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https://github.com/mpv-player/mpv
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vo_opengl: make the number of PBOs tunable
Also set the number of PBOs from 2 to 3, which should be better for pipelining. This makes it easier to add more in the future.
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@ -1156,15 +1156,15 @@ void gl_pbo_upload_tex(struct gl_pbo_upload *pbo, GL *gl, bool use_pbo,
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if (!pbo->buffers[0]) {
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pbo->gl = gl;
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pbo->buffer_size = buffer_size;
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gl->GenBuffers(2, &pbo->buffers[0]);
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for (int n = 0; n < 2; n++) {
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gl->GenBuffers(NUM_PBO_BUFFERS, &pbo->buffers[0]);
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for (int n = 0; n < NUM_PBO_BUFFERS; n++) {
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gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo->buffers[n]);
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gl->BufferData(GL_PIXEL_UNPACK_BUFFER, buffer_size, NULL,
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GL_DYNAMIC_COPY);
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}
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}
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pbo->index = (pbo->index + 1) % 2;
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pbo->index = (pbo->index + 1) % NUM_PBO_BUFFERS;
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gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo->buffers[pbo->index]);
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void *data = gl->MapBufferRange(GL_PIXEL_UNPACK_BUFFER, 0, needed_size,
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@ -1192,6 +1192,6 @@ no_pbo:
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void gl_pbo_upload_uninit(struct gl_pbo_upload *pbo)
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{
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if (pbo->gl)
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pbo->gl->DeleteBuffers(2, &pbo->buffers[0]);
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pbo->gl->DeleteBuffers(NUM_PBO_BUFFERS, &pbo->buffers[0]);
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*pbo = (struct gl_pbo_upload){0};
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}
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@ -182,10 +182,12 @@ uint64_t gl_timer_last_us(struct gl_timer *timer);
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uint64_t gl_timer_avg_us(struct gl_timer *timer);
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uint64_t gl_timer_peak_us(struct gl_timer *timer);
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#define NUM_PBO_BUFFERS 3
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struct gl_pbo_upload {
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GL *gl;
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int index;
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GLuint buffers[2];
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GLuint buffers[NUM_PBO_BUFFERS];
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size_t buffer_size;
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};
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