DOCS/options: fix minor typo in compute shaders

This "bw" should most likely be a "be".
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Nicolas F 2021-08-29 17:25:39 +02:00 committed by avih
parent dffb94f94d
commit 8aef22e45d
1 changed files with 1 additions and 1 deletions

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@ -5661,7 +5661,7 @@ The following video options are currently all specific to ``--vo=gpu`` and
Specifies that this shader should be treated as a compute shader, with
the block size bw and bh. The compute shader will be dispatched with
however many blocks are necessary to completely tile over the output.
Within each block, there will bw tw*th threads, forming a single work
Within each block, there will be tw*th threads, forming a single work
group. In other words: tw and th specify the work group size, which can
be different from the block size. So for example, a compute shader with
bw, bh = 32 and tw, th = 8 running on a 500x500 texture would dispatch