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player: document where the magic "encoding" section name is used
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@ -54,6 +54,7 @@ static void load_all_cfgfiles(struct MPContext *mpctx, char *section,
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talloc_free(cf);
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talloc_free(cf);
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}
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}
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// This name is used in builtin.conf to force encoding defaults (like ao/vo).
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#define SECT_ENCODE "encoding"
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#define SECT_ENCODE "encoding"
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void mp_parse_cfgfiles(struct MPContext *mpctx)
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void mp_parse_cfgfiles(struct MPContext *mpctx)
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