stream: retry reconnecting several times

Retry reconnecting several times.

Also add a delay, otherwise a server closing any incoming
connection immediately would make MPlayer stop even if it happens
only for 1 second or so.
With this change, no server/network outage of any kind shorter
than 5 seconds should cause MPlayer to give up anymore.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@34871 b3059339-0415-0410-9bf9-f77b7e298cf2
Author: reimar
This commit is contained in:
mplayer-svn 2012-04-22 12:10:49 +00:00 committed by wm4
parent 2d513fac33
commit 7e87c0e76a
1 changed files with 22 additions and 8 deletions

View File

@ -262,6 +262,26 @@ stream_t *open_output_stream(const char *filename, struct MPOpts *options)
//=================== STREAMER =========================
static int stream_reconnect(stream_t *s)
{
#define MAX_RECONNECT_RETRIES 5
#define RECONNECT_SLEEP_MS 1000
int retry = 0;
off_t pos = s->pos;
// Seeking is used as a hack to make network streams
// reopen the connection, ideally they would implement
// e.g. a STREAM_CTRL_RECONNECT to do this
do {
if (retry >= MAX_RECONNECT_RETRIES)
return 0;
if (retry) usec_sleep(RECONNECT_SLEEP_MS * 1000);
retry++;
s->eof=1;
stream_reset(s);
} while (stream_seek_internal(s, pos) >= 0 || s->pos != pos); // seek failed
return 1;
}
int stream_read_internal(stream_t *s, void *buf, int len)
{
int orig_len = len;
@ -289,9 +309,8 @@ int stream_read_internal(stream_t *s, void *buf, int len)
len= s->fill_buffer ? s->fill_buffer(s, buf, len) : 0;
}
if(len<=0){
off_t pos = s->pos;
// do not retry if this looks like proper eof
if (s->eof || (s->end_pos && pos == s->end_pos))
if (s->eof || (s->end_pos && s->pos == s->end_pos))
goto eof_out;
// dvdnav has some horrible hacks to "suspend" reads,
// we need to skip this code or seeks will hang.
@ -300,12 +319,7 @@ int stream_read_internal(stream_t *s, void *buf, int len)
// just in case this is an error e.g. due to network
// timeout reset and retry
// Seeking is used as a hack to make network streams
// reopen the connection, ideally they would implement
// e.g. a STREAM_CTRL_RECONNECT to do this
s->eof=1;
stream_reset(s);
if (stream_seek_internal(s, pos) >= 0 || s->pos != pos) // seek failed
if (!stream_reconnect(s))
goto eof_out;
// make sure EOF is set to ensure no endless loops
s->eof=1;