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vo_opengl: hwdec_d3d11egl: remove broken code on error path
If ID3D11Device_QueryInterface fails, "multithread" will be set to NULL. The _Release would just make it crash with a null pointer deref.
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@ -177,7 +177,6 @@ static int create(struct gl_hwdec *hw)
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hr = ID3D11Device_QueryInterface(p->d3d11_device, &IID_ID3D10Multithread,
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(void **)&multithread);
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if (FAILED(hr)) {
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ID3D10Multithread_Release(multithread);
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MP_ERR(hw, "Failed to get Multithread interface: %s\n",
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mp_HRESULT_to_str(hr));
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goto fail;
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