vo_opengl: hwdec_d3d11egl: remove broken code on error path

If ID3D11Device_QueryInterface fails, "multithread" will be set to NULL.
The _Release would just make it crash with a null pointer deref.
This commit is contained in:
wm4 2016-06-08 12:57:14 +02:00
parent 69d5be1ee9
commit 7373158703
1 changed files with 0 additions and 1 deletions

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@ -177,7 +177,6 @@ static int create(struct gl_hwdec *hw)
hr = ID3D11Device_QueryInterface(p->d3d11_device, &IID_ID3D10Multithread,
(void **)&multithread);
if (FAILED(hr)) {
ID3D10Multithread_Release(multithread);
MP_ERR(hw, "Failed to get Multithread interface: %s\n",
mp_HRESULT_to_str(hr));
goto fail;