Cosmetics: fix indentation after last patch

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@19585 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
reimar 2006-08-28 20:21:04 +00:00
parent c92e065c1e
commit 6fd61e1c4c
1 changed files with 8 additions and 8 deletions

View File

@ -606,16 +606,16 @@ flip_page(void)
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glCallList(eosdDispList);
}
if (osdtexCnt > 0) {
glColor4ub((osd_color >> 16) & 0xff, (osd_color >> 8) & 0xff, osd_color & 0xff, 0xff);
// draw OSD
if (osdtexCnt > 0) {
glColor4ub((osd_color >> 16) & 0xff, (osd_color >> 8) & 0xff, osd_color & 0xff, 0xff);
// draw OSD
#ifndef FAST_OSD
glBlendFunc(GL_ZERO, GL_SRC_ALPHA);
glCallLists(osdtexCnt, GL_UNSIGNED_INT, osdaDispList);
glBlendFunc(GL_ZERO, GL_SRC_ALPHA);
glCallLists(osdtexCnt, GL_UNSIGNED_INT, osdaDispList);
#endif
glBlendFunc(GL_ONE, GL_ONE);
glCallLists(osdtexCnt, GL_UNSIGNED_INT, osdDispList);
}
glBlendFunc(GL_ONE, GL_ONE);
glCallLists(osdtexCnt, GL_UNSIGNED_INT, osdDispList);
}
// set rendering parameters back to defaults
glDisable (GL_BLEND);
if (!scaled_osd)