terminal-win: clean up console input

The original version of this code in getch2-win.c fetched 128 console
events at once. This was probably to maximize the chance of getting a
key event if there were other events in the buffer, because it returned
the value of the first key event it found and ignored all others. Since
that code was written, it has been modified to receive console input in
an event-based way using an input thread, so it is probably not
necessary to fetch so many events at once any more. Also, I'm not sure
what it would have done if there were more than 128 events in the
console input buffer. It's possible that fetching multiple events at a
time also had performance advantages, but I can't find any other
programs that do this. Even libuv just fetches one console event at a
time.

Change read_input() to fetch only one event at a time and to consume all
available events before returning to WaitForMultipleObjects. Also remove
some outdated comments and pass the console handle through to the input
thread instead of calling GetStdHandle multiple times (I think this is
theoretically more correct because it is possible for the handles
returned by GetStdHandle to be changed by other threads.)
This commit is contained in:
James Ross-Gowan 2016-10-13 22:40:00 +11:00
parent b5357e8ba7
commit 6a8d1cdd49
1 changed files with 35 additions and 51 deletions

View File

@ -18,10 +18,6 @@
* with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
// See http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/WinUI/WindowsUserInterface/UserInput/VirtualKeyCodes.asp
// for additional virtual keycodes
#include "config.h"
#include <fcntl.h>
#include <stdio.h>
@ -70,66 +66,54 @@ void terminal_get_size(int *w, int *h)
}
}
static void read_input(void)
static bool has_input_events(HANDLE h)
{
DWORD retval;
HANDLE in = GetStdHandle(STD_INPUT_HANDLE);
DWORD num_events;
if (!GetNumberOfConsoleInputEvents(h, &num_events))
return false;
return !!num_events;
}
/*check if there are input events*/
if (!GetNumberOfConsoleInputEvents(in, &retval))
return;
if (!retval)
return;
/*read all events*/
INPUT_RECORD eventbuffer[128];
if (!ReadConsoleInput(in, eventbuffer, MP_ARRAY_SIZE(eventbuffer), &retval))
return;
/*filter out keyevents*/
for (int i = 0; i < retval; i++) {
switch (eventbuffer[i].EventType) {
case KEY_EVENT: {
KEY_EVENT_RECORD *record = &eventbuffer[i].Event.KeyEvent;
/*only a pressed key is interesting for us*/
if (record->bKeyDown) {
UINT vkey = record->wVirtualKeyCode;
bool ext = record->dwControlKeyState & ENHANCED_KEY;
int mpkey = mp_w32_vkey_to_mpkey(vkey, ext);
if (mpkey) {
mp_input_put_key(input_ctx, mpkey);
} else {
/*only characters should be remaining*/
int c = record->uChar.UnicodeChar;
if (c > 0)
mp_input_put_key(input_ctx, c);
}
}
break;
}
case MOUSE_EVENT:
case WINDOW_BUFFER_SIZE_EVENT:
case FOCUS_EVENT:
case MENU_EVENT:
default:
static void read_input(HANDLE in)
{
// Process any input events in the buffer
while (has_input_events(in)) {
INPUT_RECORD event;
if (!ReadConsoleInputW(in, &event, 1, &(DWORD){0}))
break;
// Only key-down events are interesting to us
if (event.EventType != KEY_EVENT)
continue;
KEY_EVENT_RECORD *record = &event.Event.KeyEvent;
if (!record->bKeyDown)
continue;
UINT vkey = record->wVirtualKeyCode;
bool ext = record->dwControlKeyState & ENHANCED_KEY;
int mpkey = mp_w32_vkey_to_mpkey(vkey, ext);
if (mpkey) {
mp_input_put_key(input_ctx, mpkey);
} else {
// Only characters should be remaining
int c = record->uChar.UnicodeChar;
if (c >= 0x20)
mp_input_put_key(input_ctx, c);
}
}
return;
}
static void *input_thread_fn(void *ptr)
{
mpthread_set_name("terminal");
HANDLE in = GetStdHandle(STD_INPUT_HANDLE);
HANDLE in = ptr;
HANDLE stuff[2] = {in, death};
while (1) {
DWORD r = WaitForMultipleObjects(2, stuff, FALSE, INFINITE);
if (r != WAIT_OBJECT_0)
break;
read_input();
read_input(in);
}
return NULL;
}
@ -142,10 +126,10 @@ void terminal_setup_getch(struct input_ctx *ictx)
HANDLE in = GetStdHandle(STD_INPUT_HANDLE);
if (GetNumberOfConsoleInputEvents(in, &(DWORD){0})) {
input_ctx = ictx;
death = CreateEvent(NULL, TRUE, FALSE, NULL);
death = CreateEventW(NULL, TRUE, FALSE, NULL);
if (!death)
return;
if (pthread_create(&input_thread, NULL, input_thread_fn, NULL)) {
if (pthread_create(&input_thread, NULL, input_thread_fn, in)) {
CloseHandle(death);
return;
}