diff --git a/DOCS/man/vo.rst b/DOCS/man/vo.rst index 3b16e74ae8..f8c9c342f8 100644 --- a/DOCS/man/vo.rst +++ b/DOCS/man/vo.rst @@ -1071,13 +1071,14 @@ Available video output drivers are: target display. Valid values are: clip - Hard-clip any out-of-range values (default) + Hard-clip any out-of-range values. reinhard Reinhard tone mapping algorithm. Very simple continuous curve. Preserves dynamic range and peak but uses nonlinear contrast. hable - Similar to ``reinhard`` but preserves dark contrast better (slightly - sigmoidal). Developed by John Hable for use in video games. + Similar to ``reinhard`` but preserves dark contrast better + (slightly sigmoidal). Developed by John Hable for use in video + games. (default) gamma Fits a logarithmic transfer between the tone curves. linear diff --git a/video/out/opengl/video.c b/video/out/opengl/video.c index f0a2401172..1f053d4fc1 100644 --- a/video/out/opengl/video.c +++ b/video/out/opengl/video.c @@ -322,6 +322,7 @@ const struct gl_video_opts gl_video_opts_def = { .prescale_passes = 1, .prescale_downscaling_threshold = 2.0f, .target_brightness = 250, + .hdr_tone_mapping = TONE_MAPPING_HABLE, .tone_mapping_param = NAN, }; @@ -352,6 +353,7 @@ const struct gl_video_opts gl_video_opts_hq_def = { .prescale_passes = 1, .prescale_downscaling_threshold = 2.0f, .target_brightness = 250, + .hdr_tone_mapping = TONE_MAPPING_HABLE, .tone_mapping_param = NAN, };