mirror of https://github.com/mpv-player/mpv
manpage: update --hwdec=d3d11va remarks
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@ -650,11 +650,9 @@ Video
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or BT.709, a forced but correct RGB conversion is performed. Otherwise,
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the result will be incorrect.
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``d3d11va`` is usually safe. If the ``EGL_KHR_stream path`` is indicated
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in the logs, it is lossless and full OpenGL filtering is done. If
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``ID3D11VideoProcessor path`` is indicated, and the video colorspace is
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either BT.601 or BT.709, a forced but correct RGB conversion is
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performed. Otherwise, the result will be incorrect.
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``d3d11va`` is usually safe (if used with ANGLE builds that support
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``EGL_KHR_stream path`` - otherwise, it converts to RGB), except that
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10 bit input (HEVC main 10 profiles) will be rounded down to 8 bits.
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``dxva2`` is not safe. It appears to always use BT.601 for forced RGB
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conversion, but actual behavior depends on the GPU drivers. Some drivers
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