mirror of https://github.com/mpv-player/mpv
demux: convert cache updates to nanoseconds
As a bonus, we can remove the awkward and horribly named MP_SECOND_US.
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@ -2537,7 +2537,7 @@ static bool thread_work(struct demux_internal *in)
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}
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if (read_packet(in))
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return true; // read_packet unlocked, so recheck conditions
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if (mp_time_us() >= in->next_cache_update) {
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if (mp_time_ns() >= in->next_cache_update) {
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update_cache(in);
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return true;
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}
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@ -2556,7 +2556,7 @@ static void *demux_thread(void *pctx)
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if (thread_work(in))
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continue;
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pthread_cond_signal(&in->wakeup);
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struct timespec until = mp_time_us_to_realtime(in->next_cache_update);
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struct timespec until = mp_time_ns_to_realtime(in->next_cache_update);
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pthread_cond_timedwait(&in->wakeup, &in->lock, &until);
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}
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@ -4130,9 +4130,9 @@ static void update_cache(struct demux_internal *in)
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struct demuxer *demuxer = in->d_thread;
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struct stream *stream = demuxer->stream;
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int64_t now = mp_time_us();
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int64_t now = mp_time_ns();
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int64_t diff = now - in->last_speed_query;
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bool do_update = diff >= MP_SECOND_US;
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bool do_update = diff >= MP_TIME_S_TO_NS(1);
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// Don't lock while querying the stream.
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pthread_mutex_unlock(&in->lock);
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@ -4162,14 +4162,14 @@ static void update_cache(struct demux_internal *in)
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uint64_t bytes = in->cache_unbuffered_read_bytes;
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in->cache_unbuffered_read_bytes = 0;
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in->last_speed_query = now;
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double speed = bytes / (diff / (double)MP_SECOND_US);
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double speed = bytes / (diff / (double)MP_TIME_S_TO_NS(1));
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in->bytes_per_second = 0.5 * in->speed_query_prev_sample +
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0.5 * speed;
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in->speed_query_prev_sample = speed;
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}
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// The idea is to update as long as there is "activity".
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if (in->bytes_per_second)
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in->next_cache_update = now + MP_SECOND_US + 1;
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in->next_cache_update = now + MP_TIME_S_TO_NS(1) + MP_TIME_US_TO_NS(1);
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}
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static void dumper_close(struct demux_internal *in)
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@ -60,9 +60,6 @@ void mp_end_hires_timers(int resolution_ms);
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#define MP_TIME_NS_TO_MS(ns) ((ns) / (double)1000000)
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#define MP_TIME_NS_TO_US(ns) ((ns) / (double)1000)
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// Duration of a second in mpv time.
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#define MP_SECOND_US (1000 * 1000)
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// Add a time in seconds to the given time in microseconds, and return it.
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// Takes care of possible overflows. Never returns a negative or 0 time.
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int64_t mp_time_us_add(int64_t time_us, double timeout_sec);
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