vo_opengl: don't use 10 bit video on Intel GPUs

vo_opengl was originally written against OpenGL 3 core, and it seems
GPUs/drivers supporting this are mostly sane. Later, it was made to work
with OpenGL 2.1 too. Lately we removed the requirement for RG textures,
and look, someone reported a problem with "lesser" Intel GPUs.

This commit does the same in vo_opengl what was added to vo_opengl_old a
long time ago.

Fixes #1383.
This commit is contained in:
wm4 2014-12-24 16:54:47 +01:00
parent fdb379109f
commit 5a3070304f
2 changed files with 31 additions and 0 deletions

View File

@ -264,6 +264,7 @@ static const struct gl_functions gl_functions[] = {
.functions = (const struct gl_function[]) {
DEF_FN(GetStringi),
// for ES 3.0
DEF_FN(GetTexLevelParameteriv),
DEF_FN(ReadBuffer),
DEF_FN(UnmapBuffer),
{0}

View File

@ -130,6 +130,7 @@ struct gl_video {
bool debug_cb_set;
int depth_g;
int texture_16bit_depth; // actual bits available in 16 bit textures
GLenum gl_target; // texture target (GL_TEXTURE_2D, ...) for video and FBOs
@ -2259,6 +2260,29 @@ static int init_gl(struct gl_video *p)
gl_video_set_gl_state(p);
// Test whether we can use 10 bit. Hope that testing a single format/channel
// is good enough (instead of testing all 1-4 channels variants etc.).
const struct fmt_entry *fmt = find_tex_format(gl, 2, 1);
if (gl->GetTexLevelParameteriv && fmt->format) {
GLuint tex;
gl->GenTextures(1, &tex);
gl->BindTexture(GL_TEXTURE_2D, tex);
gl->TexImage2D(GL_TEXTURE_2D, 0, fmt->internal_format, 64, 64, 0,
fmt->format, fmt->type, NULL);
GLenum pname = 0;
switch (fmt->format) {
case GL_RED: pname = GL_TEXTURE_RED_SIZE; break;
case GL_LUMINANCE: pname = GL_TEXTURE_LUMINANCE_SIZE; break;
}
GLint param = 0;
if (pname)
gl->GetTexLevelParameteriv(GL_TEXTURE_2D, 0, pname, &param);
if (param) {
MP_VERBOSE(p, "16 bit texture depth: %d.\n", (int)param);
p->texture_16bit_depth = param;
}
}
debug_check_gl(p, "after init_gl");
return 1;
@ -2437,6 +2461,11 @@ supported:
if (desc.num_planes == 4 && (init->plane_bits % 8) != 0)
return false;
if (init->plane_bits > 8 && init->plane_bits < 16) {
if (init->texture_16bit_depth < 16)
return false;
}
for (int p = 0; p < desc.num_planes; p++) {
if (!plane_format[p]->format)
return false;
@ -2500,6 +2529,7 @@ struct gl_video *gl_video_init(GL *gl, struct mp_log *log, struct osd_state *osd
.osd_state = osd,
.opts = gl_video_opts_def,
.gl_target = GL_TEXTURE_2D,
.texture_16bit_depth = 16,
.scalers = {
{ .index = 0, .name = "bilinear" },
{ .index = 1, .name = "bilinear" },