mirror of https://github.com/mpv-player/mpv
gl_wayland: fix crash after eglInitialze failed
Only execute most of the opengl termination procedure if we actually have an egl context.
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@ -183,12 +183,14 @@ static void releaseGlContext_wayland(MPGLContext *ctx)
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GL *gl = ctx->gl;
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struct vo_wayland_state *wl = ctx->vo->wayland;
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if (wl->egl_context.egl.ctx) {
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gl->Finish();
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eglReleaseThread();
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wl_egl_window_destroy(wl->egl_context.egl_window);
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eglDestroySurface(wl->egl_context.egl.dpy, wl->egl_context.egl_surface);
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eglMakeCurrent(wl->egl_context.egl.dpy, NULL, NULL, EGL_NO_CONTEXT);
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eglDestroyContext(wl->egl_context.egl.dpy, wl->egl_context.egl.ctx);
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}
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eglTerminate(wl->egl_context.egl.dpy);
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wl->egl_context.egl.ctx = NULL;
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}
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