Clarify that the GL_TEXT_FRAGMENT_SHADER_ATI bug workaround is for OSX,

and which versions are known good/known bad.


git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31071 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
reimar 2010-04-25 06:14:25 +00:00
parent e9ef1cbda0
commit 56af15374b
1 changed files with 3 additions and 3 deletions

View File

@ -1511,9 +1511,9 @@ void glDisableYUVConversion(GLenum target, int type) {
break;
case YUV_CONVERSION_TEXT_FRAGMENT:
mpglDisable(GL_TEXT_FRAGMENT_SHADER_ATI);
// HACK: at least the 10.5 Radeon drivers are broken
// and without this disable the texture units while
// the program is still running
// HACK: at least the Mac OS X 10.5 PPC Radeon drivers are broken and
// without this disable the texture units while the program is still
// running (10.4 PPC seems to work without this though).
mpglFlush();
mpglActiveTexture(GL_TEXTURE1);
mpglDisable(target);