mirror of https://github.com/mpv-player/mpv
vo_opengl: manage user shader textures with ra
Drops some features I guess, no idea if those were needed. Untested due to lack of test cases.
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5429dbf2a2
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53188a14bf
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@ -294,10 +294,7 @@ static bool parse_tex(struct mp_log *log, struct bstr *body,
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.w = 1, .h = 1, .d = 1,
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.components = 1,
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.bytes = 1,
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.mpgl_type = MPGL_TYPE_UINT,
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.gl_filter = GL_LINEAR,
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.gl_target = GL_TEXTURE_1D,
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.gl_border = GL_CLAMP_TO_EDGE,
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.ctype = RA_CTYPE_UINT,
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};
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while (true) {
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@ -320,8 +317,7 @@ static bool parse_tex(struct mp_log *log, struct bstr *body,
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mp_err(log, "Error while parsing SIZE!\n");
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return false;
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}
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static GLenum tgt[] = {GL_TEXTURE_1D, GL_TEXTURE_2D, GL_TEXTURE_3D};
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out->gl_target = tgt[num - 1];
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out->dimensions = num;
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continue;
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}
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@ -343,9 +339,7 @@ static bool parse_tex(struct mp_log *log, struct bstr *body,
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out->bytes = bits / 8;
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switch (fmt) {
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case 'f': out->mpgl_type = MPGL_TYPE_FLOAT; break;
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case 'i': out->mpgl_type = MPGL_TYPE_UINT; break;
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case 'u': out->mpgl_type = MPGL_TYPE_UNORM; break;
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case 'u': out->ctype = RA_CTYPE_UINT; break;
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default:
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mp_err(log, "Unrecognized FORMAT description: '%c'!\n", fmt);
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return false;
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@ -356,9 +350,9 @@ static bool parse_tex(struct mp_log *log, struct bstr *body,
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if (bstr_eatstart0(&line, "FILTER")) {
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line = bstr_strip(line);
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if (bstr_equals0(line, "LINEAR")) {
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out->gl_filter = GL_LINEAR;
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out->filter = true;
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} else if (bstr_equals0(line, "NEAREST")) {
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out->gl_filter = GL_NEAREST;
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out->filter = false;
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} else {
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mp_err(log, "Unrecognized FILTER: '%.*s'!\n", BSTR_P(line));
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return false;
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@ -369,11 +363,9 @@ static bool parse_tex(struct mp_log *log, struct bstr *body,
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if (bstr_eatstart0(&line, "BORDER")) {
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line = bstr_strip(line);
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if (bstr_equals0(line, "CLAMP")) {
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out->gl_border = GL_CLAMP_TO_EDGE;
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out->border = GL_CLAMP_TO_EDGE;
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} else if (bstr_equals0(line, "REPEAT")) {
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out->gl_border = GL_REPEAT;
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} else if (bstr_equals0(line, "MIRROR")) {
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out->gl_border = GL_MIRRORED_REPEAT;
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out->border = true;
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} else {
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mp_err(log, "Unrecognized BORDER: '%.*s'!\n", BSTR_P(line));
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return false;
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@ -72,16 +72,16 @@ struct gl_user_shader_hook {
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struct gl_user_shader_tex {
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struct bstr name;
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int dimensions;
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int w, h, d;
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int components;
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int bytes;
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int mpgl_type;
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GLenum gl_target;
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GLenum gl_filter;
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GLenum gl_border;
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enum ra_ctype ctype;
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bool filter;
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bool border;
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void *texdata;
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// for video.c
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GLenum gl_tex;
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struct ra_tex *tex;
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};
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// Parse the next shader block from `body`. The callbacks are invoked on every
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@ -506,7 +506,7 @@ static void gl_video_reset_hooks(struct gl_video *p)
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talloc_free(p->tex_hooks[i].priv);
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for (int i = 0; i < p->user_tex_num; i++)
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p->gl->DeleteTextures(1, &p->user_textures[i].gl_tex);
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ra_tex_free(p->ra, &p->user_textures[i].tex);
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p->tex_hook_num = 0;
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p->user_tex_num = 0;
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@ -1408,7 +1408,7 @@ static bool pass_hook_setup_binds(struct gl_video *p, const char *name,
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for (int u = 0; u < p->user_tex_num; u++) {
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struct gl_user_shader_tex *utex = &p->user_textures[u];
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if (bstr_equals0(utex->name, bind_name)) {
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gl_sc_uniform_tex(p->sc, bind_name, utex->gl_target, utex->gl_tex);
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gl_sc_uniform_texture(p->sc, bind_name, utex->tex);
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goto next_bind;
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}
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}
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@ -1966,15 +1966,14 @@ static bool add_user_hook(void *priv, struct gl_user_shader_hook hook)
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static bool add_user_tex(void *priv, struct gl_user_shader_tex tex)
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{
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struct gl_video *p = priv;
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GL *gl = p->gl;
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if (p->user_tex_num == SHADER_MAX_PASSES) {
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MP_ERR(p, "Too many textures! Limit is %d.\n", SHADER_MAX_PASSES);
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goto err;
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}
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const struct gl_format *format = gl_find_format(gl, tex.mpgl_type,
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tex.gl_filter == GL_LINEAR ? F_TF : 0, tex.bytes, tex.components);
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const struct ra_format *format = ra_find_unorm_format(p->ra, tex.components,
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tex.bytes);
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if (!format) {
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MP_ERR(p, "Could not satisfy format requirements for user "
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@ -1982,34 +1981,20 @@ static bool add_user_tex(void *priv, struct gl_user_shader_tex tex)
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goto err;
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}
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GLenum type = format->type,
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ifmt = format->internal_format,
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fmt = format->format;
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GLenum tgt = tex.gl_target;
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gl->GenTextures(1, &tex.gl_tex);
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gl->BindTexture(tgt, tex.gl_tex);
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gl->PixelStorei(GL_UNPACK_ALIGNMENT, 1);
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if (tgt == GL_TEXTURE_3D) {
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gl->TexImage3D(tgt, 0, ifmt, tex.w, tex.h, tex.d, 0, fmt, type, tex.texdata);
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gl->TexParameteri(tgt, GL_TEXTURE_WRAP_S, tex.gl_border);
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gl->TexParameteri(tgt, GL_TEXTURE_WRAP_T, tex.gl_border);
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gl->TexParameteri(tgt, GL_TEXTURE_WRAP_R, tex.gl_border);
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} else if (tgt == GL_TEXTURE_2D) {
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gl->TexImage2D(tgt, 0, ifmt, tex.w, tex.h, 0, fmt, type, tex.texdata);
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gl->TexParameteri(tgt, GL_TEXTURE_WRAP_S, tex.gl_border);
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gl->TexParameteri(tgt, GL_TEXTURE_WRAP_T, tex.gl_border);
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} else {
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gl->TexImage1D(tgt, 0, ifmt, tex.w, 0, fmt, type, tex.texdata);
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gl->TexParameteri(tgt, GL_TEXTURE_WRAP_S, tex.gl_border);
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}
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struct ra_tex_params params = {
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.dimensions = tex.dimensions,
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.w = tex.w,
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.h = tex.h,
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.d = tex.d,
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.format = format,
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.render_src = true,
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.src_linear = tex.filter,
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.src_repeat = tex.border,
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.initial_data = tex.texdata,
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};
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tex.tex = ra_tex_create(p->ra, ¶ms);
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talloc_free(tex.texdata);
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gl->TexParameteri(tgt, GL_TEXTURE_MIN_FILTER, tex.gl_filter);
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gl->TexParameteri(tgt, GL_TEXTURE_MAG_FILTER, tex.gl_filter);
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gl->BindTexture(tgt, 0);
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p->user_textures[p->user_tex_num++] = tex;
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return true;
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