Fix the prevent system idle code. Original code also works, but not as expected.

The update function was always called, but it should only be called every 30
seconds.


git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@24981 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
ulion 2007-11-06 12:40:04 +00:00
parent 3fd8eb3f8e
commit 51cd2b0394
1 changed files with 1 additions and 2 deletions

View File

@ -664,7 +664,7 @@ static int control(uint32_t request, void *data, ...)
- (void) render
{
int curTime;
static int lastTime;
static int lastTime = 0;
glClear(GL_COLOR_BUFFER_BIT);
@ -722,7 +722,6 @@ static int control(uint32_t request, void *data, ...)
//update activity every 30 seconds to prevent
//screensaver from starting up.
curTime = TickCount()/60;
lastTime = 0;
if( ((curTime - lastTime) >= 30) || (lastTime == 0) )
{