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input: fix deadlock in adding gamepad input src
mp_input_sdl_gamepad_add() calls mp_input_add_thread_src() which
already locks, so it cannot be called inside a lock.
Missed in e8b9476bf7
refactoring.
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1a495451ab
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@ -1414,13 +1414,15 @@ void mp_input_load_config(struct input_ctx *ictx)
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talloc_free(tmp);
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}
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#if HAVE_SDL2_GAMEPAD
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if (ictx->opts->use_gamepad) {
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mp_input_sdl_gamepad_add(ictx);
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}
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#endif
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bool use_gamepad = ictx->opts->use_gamepad;
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input_unlock(ictx);
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#if HAVE_SDL2_GAMEPAD
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if (use_gamepad)
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mp_input_sdl_gamepad_add(ictx);
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#else
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(void)use_gamepad;
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#endif
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}
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bool mp_input_load_config_file(struct input_ctx *ictx, char *file)
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