mirror of https://github.com/mpv-player/mpv
equalizer fixes: changing one attribute reset the others,
brightness control for NV03/NV04 git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@16390 b3059339-0415-0410-9bf9-f77b7e298cf2
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@ -67,6 +67,9 @@ unsigned int vixGetVersion(void){
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static struct {
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uint32_t lum; // luminance (brightness + contrast)
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uint32_t chrom; // chrominance (saturation + hue)
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uint8_t red_off; // for NV03/NV04
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uint8_t green_off;
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uint8_t blue_off;
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vidix_video_eq_t vals;
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} eq;
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@ -637,11 +640,11 @@ void rivatv_overlay_start (struct rivatv_info *info,int bufno){
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VID_WR32 (info->chip.PVIDEO, 0x200, (yscale << 16) | xscale);
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/* NV_PVIDEO_RED_CSC_OFFSET */
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VID_WR32 (info->chip.PVIDEO, 0x280, 0x69);
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VID_WR32 (info->chip.PVIDEO, 0x280, eq.red_off);
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/* NV_PVIDEO_GREEN_CSC_OFFSET */
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VID_WR32 (info->chip.PVIDEO, 0x284, 0x3e);
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VID_WR32 (info->chip.PVIDEO, 0x284, eq.green_off);
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/* NV_PVIDEO_BLUE_CSC_OFFSET */
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VID_WR32 (info->chip.PVIDEO, 0x288, 0x89);
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VID_WR32 (info->chip.PVIDEO, 0x288, eq.blue_off);
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/* NV_PVIDEO_CSC_ADJUST */
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VID_WR32 (info->chip.PVIDEO, 0x28C, 0x00000); /* No colour correction! */
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@ -767,8 +770,12 @@ int vixInit(void){
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eq.lum = 0x00001000;
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eq.chrom = 0x00001000;
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memset(&eq.vals, 0, sizeof(vidix_video_eq_t));
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eq.vals.cap = VEQ_CAP_BRIGHTNESS | VEQ_CAP_CONTRAST |
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VEQ_CAP_SATURATION | VEQ_CAP_HUE;
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eq.vals.cap = VEQ_CAP_BRIGHTNESS;
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if (info->chip.arch > NV_ARCH_04)
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eq.vals.cap |= VEQ_CAP_CONTRAST | VEQ_CAP_SATURATION | VEQ_CAP_HUE;
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eq.red_off = 0x69;
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eq.green_off = 0x3e;
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eq.blue_off = 0x89;
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return 0;
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}
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@ -887,22 +894,23 @@ int vixPlaybackFrameSelect(unsigned int frame){
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int vixPlaybackSetEq(const vidix_video_eq_t *eq_parm) {
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double angle;
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int16_t chrom_cos, chrom_sin;
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vidix_video_eq_t new_eq;
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vixPlaybackGetEq(&new_eq);
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if (eq_parm->cap & VEQ_CAP_BRIGHTNESS)
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new_eq.brightness = eq_parm->brightness;
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eq.vals.brightness = eq_parm->brightness;
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if (eq_parm->cap & VEQ_CAP_CONTRAST)
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new_eq.contrast = eq_parm->contrast;
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eq.vals.contrast = eq_parm->contrast;
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if (eq_parm->cap & VEQ_CAP_SATURATION)
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new_eq.saturation = eq_parm->saturation;
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eq.vals.saturation = eq_parm->saturation;
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if (eq_parm->cap & VEQ_CAP_HUE)
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new_eq.hue = eq_parm->hue;
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eq.lum = (((new_eq.brightness * 512 + 500) / 1000) << 16) |
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((((new_eq.contrast + 1000) * 8191 + 1000) / 2000) & 0xffff);
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angle = (double)new_eq.hue / 1000.0 * 3.1415927;
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chrom_cos = ((new_eq.saturation + 1000) * 8191 * cos(angle) + 1000) / 2000;
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chrom_sin = ((new_eq.saturation + 1000) * 8191 * sin(angle) + 1000) / 2000;
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eq.vals.hue = eq_parm->hue;
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eq.lum = (((eq.vals.brightness * 512 + 500) / 1000) << 16) |
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((((eq.vals.contrast + 1000) * 8191 + 1000) / 2000) & 0xffff);
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angle = (double)eq.vals.hue / 1000.0 * 3.1415927;
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chrom_cos = ((eq.vals.saturation + 1000) * 8191 * cos(angle) + 1000) / 2000;
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chrom_sin = ((eq.vals.saturation + 1000) * 8191 * sin(angle) + 1000) / 2000;
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eq.chrom = chrom_sin << 16 | chrom_cos;
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eq.red_off = 0x69 - eq.vals.brightness * 62 / 1000;
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eq.green_off = 0x3e + eq.vals.brightness * 62 / 1000;
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eq.blue_off = 0x89 - eq.vals.brightness * 62 / 1000;
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return 0;
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}
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