From 45ff20986da8ac095071dd7d69c7134c8e4ef3ab Mon Sep 17 00:00:00 2001 From: Dudemanguy Date: Mon, 20 Jun 2022 09:38:04 -0500 Subject: [PATCH] meson: remove pointless d3d11 dictionary Immediately after this, d3d11 is defined again and the rest of the meson.build uses that. Probably, this dictionary was from the original meson PR and removing it was forgotten at some point while stuff was being rewritten. --- meson.build | 5 ----- 1 file changed, 5 deletions(-) diff --git a/meson.build b/meson.build index 97e1c29131..561e9c9e87 100644 --- a/meson.build +++ b/meson.build @@ -1010,11 +1010,6 @@ if spirv_cross.found() dependencies += spirv_cross endif -d3d11 = { - 'name': 'd3d11', - 'use': win32_desktop and shaderc.found() and spirv_cross.found() and - get_option('d3d11').allowed(), -} d3d11 = get_option('d3d11').require( win32_desktop and shaderc.found() and spirv_cross.found(), error_message: 'Either is not a win32 desktop or shaderc nor spirv-cross were found!',