vo_gpu: d3d11: don't use runtime version for UAV slot count

FL 11_1 is only supported with the Direct3D 11.1 runtime anyway, so
there is no need to check both the runtime version and the feature
level.
This commit is contained in:
James Ross-Gowan 2017-11-19 21:49:27 +11:00
parent b9c742df10
commit 4569f39da5
1 changed files with 1 additions and 1 deletions

View File

@ -2290,7 +2290,7 @@ struct ra *ra_d3d11_create(ID3D11Device *dev, struct mp_log *log,
ra->max_shmem = 32 * 1024;
}
if (p->fl >= D3D_FEATURE_LEVEL_11_1 && minor >= 1) {
if (p->fl >= D3D_FEATURE_LEVEL_11_1) {
p->max_uavs = D3D11_1_UAV_SLOT_COUNT;
} else {
p->max_uavs = D3D11_PS_CS_UAV_REGISTER_COUNT;