mirror of https://github.com/mpv-player/mpv
fixed UNPACK_ALIGNMENT setting.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@13576 b3059339-0415-0410-9bf9-f77b7e298cf2
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@ -248,6 +248,17 @@ config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uin
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_TEXTURE_2D);
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// set alignment as default is 4 which will break some files
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if ((image_width * image_bytes) % 8 == 0)
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gl_alignment=8;
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else if ((image_width * image_bytes) % 4 == 0)
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gl_alignment=4;
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else if ((image_width * image_bytes) % 2 == 0)
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gl_alignment=2;
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else
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gl_alignment=1;
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glPixelStorei (GL_UNPACK_ALIGNMENT, gl_alignment);
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mp_msg(MSGT_VO, MSGL_V, "[gl] Creating %dx%d texture...\n",texture_width,texture_height);
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mp_msg(MSGT_VO, MSGL_V, "[gl] Creating %dx%d texture...\n",texture_width,texture_height);
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#if 1
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#if 1
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@ -819,12 +819,13 @@ static int initGl(uint32_t d_width, uint32_t d_height)
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/**
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/**
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* may give a little speed up for a kinda burst read ..
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* may give a little speed up for a kinda burst read ..
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* Also, the default of 4 will break some files.
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*/
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*/
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if( (image_width*image_bpp)%8 == 0 )
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if( (image_width*image_bytes)%8 == 0 )
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gl_alignment=8;
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gl_alignment=8;
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else if( (image_width*image_bpp)%4 == 0 )
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else if( (image_width*image_bytes)%4 == 0 )
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gl_alignment=4;
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gl_alignment=4;
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else if( (image_width*image_bpp)%2 == 0 )
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else if( (image_width*image_bytes)%2 == 0 )
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gl_alignment=2;
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gl_alignment=2;
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else
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else
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gl_alignment=1;
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gl_alignment=1;
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