player: don't mess up cursor visibility state

Manually setting can break things forever, because it puts the VO cursor
state out of sync with the remembered state by handle_cursor_autohide().
Use the normal autohide code during idle mode too instead. (Originally
the idea was to make the cursor always visible in idle mode, but not so
important.)

Regression since e1e8b07c. Fixes #1166.

CC: @mpv-player/stable
This commit is contained in:
wm4 2014-10-10 18:51:44 +02:00
parent f432a584b9
commit 3fc9f9d132
1 changed files with 1 additions and 1 deletions

View File

@ -838,7 +838,6 @@ void handle_force_window(struct MPContext *mpctx, bool reconfig)
.d_w = w, .d_h = h,
};
vo_reconfig(vo, &p, 0);
vo_control(vo, VOCTRL_SET_CURSOR_VISIBILITY, &(bool){true});
vo_control(vo, VOCTRL_RESTORE_SCREENSAVER, NULL);
vo_set_paused(vo, true);
vo_redraw(vo);
@ -991,6 +990,7 @@ void mp_idle(struct MPContext *mpctx)
mp_wait_events(mpctx, mpctx->sleeptime);
mpctx->sleeptime = 100.0;
mp_process_input(mpctx);
handle_cursor_autohide(mpctx);
update_osd_msg(mpctx);
handle_osd_redraw(mpctx);
}