From 3fb6380aa8b1c445bec21e092de2b4fe8a362d9c Mon Sep 17 00:00:00 2001 From: Niklas Haas Date: Sat, 24 Jun 2017 01:55:21 +0200 Subject: [PATCH] vo_opengl: bump up SHADER_MAX_HOOKS Apparently people are running into the current limit. 64 ought to be enough for everybody. --- video/out/opengl/user_shaders.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/video/out/opengl/user_shaders.h b/video/out/opengl/user_shaders.h index 7527eb3ba2..e3e5ccda8d 100644 --- a/video/out/opengl/user_shaders.h +++ b/video/out/opengl/user_shaders.h @@ -22,7 +22,7 @@ #include "utils.h" #define SHADER_API 1 -#define SHADER_MAX_HOOKS 16 +#define SHADER_MAX_HOOKS 64 #define SHADER_MAX_BINDS 6 #define MAX_SZEXP_SIZE 32