cocoa: use window-scale to support video scaling functionality

In the cocoa backend you can use cmd+0/1/2 to scale the window. This commit
makes it use the new window-scale functionality.
This commit is contained in:
Stefano Pigozzi 2013-11-22 08:43:02 +01:00
parent ede608ed43
commit 3f594c2e84
3 changed files with 10 additions and 6 deletions

View File

@ -23,6 +23,7 @@
- (void)signalMouseMovement:(NSPoint)point;
- (void)putKey:(int)mpkey withModifiers:(int)modifiers;
- (void)putAxis:(int)mpkey delta:(float)delta;
- (void)putCommand:(char*)cmd;
- (void)performAsyncResize:(NSSize)size;
- (BOOL)isInFullScreenMode;

View File

@ -97,12 +97,8 @@
- (void)mulSize:(float)multiplier
{
if (![self.adapter isInFullScreenMode]) {
NSSize size = [self.adapter videoSize];
size.width *= multiplier;
size.height *= multiplier;
[self setCenteredContentSize:size];
}
char *cmd = ta_asprintf(NULL, "set window-scale %f", multiplier);
[self.adapter putCommand:cmd];
}
- (int)titleHeight

View File

@ -629,6 +629,13 @@ int vo_cocoa_cgl_color_size(struct vo *vo)
mp_input_put_axis(self.vout->input_ctx, mpkey, delta);
}
- (void)putCommand:(char*)cmd
{
mp_cmd_t *cmdt = mp_input_parse_cmd(self.vout->input_ctx, bstr0(cmd), "");
mp_input_queue_cmd(self.vout->input_ctx, cmdt);
ta_free(cmd);
}
- (void)performAsyncResize:(NSSize)size {
vo_cocoa_resize_redraw(self.vout, size.width, size.height);
}