Removed unused variable (leftover of having two instances of directory creation

code, before I moved both and created a function for that).
Made code clearer by moving ++variable out of a function call.


git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@13301 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
ivo 2004-09-10 01:15:24 +00:00
parent 2fd7617dc8
commit 38321e0fe4
1 changed files with 2 additions and 3 deletions

View File

@ -217,7 +217,6 @@ static uint32_t draw_frame(uint8_t *src[])
static uint32_t framecounter = 0, subdircounter = 0;
char buf[BUFLENGTH];
static char subdirname[BUFLENGTH] = "";
struct stat stat_p;
/* Start writing to new subdirectory after a certain amount of frames */
if ( framecounter == jpeg_maxfiles ) {
@ -228,8 +227,8 @@ static uint32_t draw_frame(uint8_t *src[])
* number and create the subdirectory.
* If jpeg_subdirs is not set, do nothing and resort to old behaviour. */
if ( !framecounter && jpeg_subdirs ) {
snprintf(subdirname, BUFLENGTH, "%s%08d", jpeg_subdirs,
++subdircounter);
subdircounter++;
snprintf(subdirname, BUFLENGTH, "%s%08d", jpeg_subdirs, subdircounter);
snprintf(buf, BUFLENGTH, "%s/%s", jpeg_outdir, subdirname);
jpeg_mkdir(buf, 0); /* This function only returns if creation was
successful. If not, the player will exit. */