Avoid drawing before transformation matrices are set up.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@13927 b3059339-0415-0410-9bf9-f77b7e298cf2
This commit is contained in:
reimar 2004-11-13 12:01:20 +00:00
parent e006508ab8
commit 34065ca6f9
1 changed files with 5 additions and 5 deletions

View File

@ -794,11 +794,6 @@ static int initGl(uint32_t d_width, uint32_t d_height)
gl_set_antialias(0);
gl_set_bilinear(1);
drawTextureDisplay ();
free (ImageData);
ImageData = NULL;
mp_msg(MSGT_VO, MSGL_V, "[gl2] Using image_bpp=%d, image_bytes=%d, isBGR=%d, \n\tgl_bitmap_format=%s, gl_bitmap_type=%s, \n\trgb_size=%d (%d,%d,%d), a_sz=%d, \n\tgl_internal_format=%s\n",
image_bpp, image_bytes, image_mode==MODE_BGR,
gl_bitmap_format_s, gl_bitmap_type_s,
@ -809,6 +804,11 @@ static int initGl(uint32_t d_width, uint32_t d_height)
glClearColor( 0.0f,0.0f,0.0f,0.0f );
glClear( GL_COLOR_BUFFER_BIT );
drawTextureDisplay ();
free (ImageData);
ImageData = NULL;
return 0;
}