vo_opengl: fix interpolation with display-sync

At least I hope so.

Deriving the duration from the pts was not really correct. It doesn't
include speed adjustments, and becomes completely wrong of the user e.g.
changes the playback speed by a huge amount. Pass through the accurate
duration value by adding a new vo_frame field.

The value for vsync_offset was not correct either. We don't need the
error for the next frame, but the error for the current one. This wasn't
noticed because it makes no difference in symmetric cases, like 24 fps
on 60 Hz.

I'm still not entirely confident in the correctness of this, but it sure
is an improvement.

Also, remove the MP_STATS() calls - they're not really useful to debug
anything anymore.
This commit is contained in:
wm4 2015-11-28 15:45:35 +01:00
parent ea1caa474a
commit 318e9801f2
3 changed files with 11 additions and 13 deletions

View File

@ -1046,7 +1046,8 @@ static void handle_display_sync_frame(struct MPContext *mpctx,
mpctx->time_frame = time_left;
frame->vsync_interval = vsync;
frame->vsync_offset = mpctx->display_sync_error;
frame->vsync_offset = -prev_error;
frame->ideal_frame_duration = frame_duration;
frame->num_vsyncs = num_vsyncs;
frame->display_synced = true;

View File

@ -563,9 +563,8 @@ void gl_video_set_debug(struct gl_video *p, bool enable)
static void gl_video_reset_surfaces(struct gl_video *p)
{
for (int i = 0; i < FBOSURFACES_MAX; i++) {
for (int i = 0; i < FBOSURFACES_MAX; i++)
p->surfaces[i].pts = MP_NOPTS_VALUE;
}
p->surface_idx = 0;
p->surface_now = 0;
p->frames_drawn = 0;
@ -2008,7 +2007,7 @@ static void gl_video_interpolate_frame(struct gl_video *p, struct vo_frame *t,
// Figure out the queue size. For illustration, a filter radius of 2 would
// look like this: _ A [B] C D _
// A is surface_bse, B is surface_now, C is surface_nxt and D is
// A is surface_bse, B is surface_now, C is surface_now+1 and D is
// surface_end.
struct scaler *tscale = &p->scaler[3];
reinit_scaler(p, tscale, &p->opts.scaler[3], 1, tscale_sizes);
@ -2025,7 +2024,6 @@ static void gl_video_interpolate_frame(struct gl_video *p, struct vo_frame *t,
int radius = size/2;
int surface_now = p->surface_now;
int surface_nxt = fbosurface_wrap(surface_now + 1);
int surface_bse = fbosurface_wrap(surface_now - (radius-1));
int surface_end = fbosurface_wrap(surface_now + radius);
assert(fbosurface_wrap(surface_bse + size-1) == surface_end);
@ -2046,7 +2044,6 @@ static void gl_video_interpolate_frame(struct gl_video *p, struct vo_frame *t,
continue;
if (f->pts > p->surfaces[p->surface_idx].pts) {
MP_STATS(p, "new-pts");
gl_video_upload_image(p, f);
pass_render_frame(p);
finish_pass_fbo(p, &p->surfaces[surface_dst].fbotex,
@ -2085,10 +2082,7 @@ static void gl_video_interpolate_frame(struct gl_video *p, struct vo_frame *t,
GLSL(vec4 color = texture(texture0, texcoord0);)
p->is_interpolated = false;
} else {
double pts_now = p->surfaces[surface_now].pts,
pts_nxt = p->surfaces[surface_nxt].pts;
double mix = t->vsync_offset / (pts_nxt - pts_now);
double mix = t->vsync_offset / t->ideal_frame_duration;
// The scaler code always wants the fcoord to be between 0 and 1,
// so we try to adjust by using the previous set of N frames instead
// (which requires some extra checking to make sure it's valid)
@ -2107,7 +2101,7 @@ static void gl_video_interpolate_frame(struct gl_video *p, struct vo_frame *t,
// Blend the frames together
if (oversample) {
double vsync_dist = t->vsync_interval / (pts_nxt - pts_now),
double vsync_dist = t->vsync_interval / t->ideal_frame_duration,
threshold = tscale->conf.kernel.params[0];
threshold = isnan(threshold) ? 0.0 : threshold;
mix = (1 - mix) / vsync_dist;
@ -2129,8 +2123,8 @@ static void gl_video_interpolate_frame(struct gl_video *p, struct vo_frame *t,
vp_w, vp_h, i);
}
MP_STATS(p, "frame-mix");
MP_DBG(p, "inter frame vsync: %f, mix: %f\n", t->vsync_interval, mix);
MP_DBG(p, "inter frame dur: %f vsync: %f, mix: %f\n",
t->ideal_frame_duration, t->vsync_interval, mix);
p->is_interpolated = true;
}
pass_draw_to_screen(p, fbo);

View File

@ -168,6 +168,9 @@ struct vo_frame {
double vsync_interval;
// "ideal" display time within the vsync
double vsync_offset;
// "ideal" frame duration (can be different from num_vsyncs*vsync_interval
// up to a vsync) - valid for the entire frame, i.e. not changed for repeats
double ideal_frame_duration;
// how often the frame will be repeated (does not include OSD redraws)
int num_vsyncs;
// Set if the current frame is repeated from the previous. It's guaranteed