mirror of https://github.com/mpv-player/mpv
vo_gl3: use old OSD using the emulation layer
This still renders the OSD using essentially the same mechanisms, except that the EOSD code for texture handling and rendering is reused.
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2a5fcd2801
commit
3099498154
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@ -186,11 +186,6 @@ struct gl_priv {
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GLuint osd_programs[SUBBITMAP_COUNT];
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GLuint indirect_program, scale_sep_program, final_program;
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// old OSD code - should go away
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GLuint osd_textures[MAX_OSD_PARTS];
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int osd_textures_count;
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struct vertex osd_va[MAX_OSD_PARTS * VERTICES_PER_QUAD];
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struct osd_render *osd[MAX_OSD_PARTS];
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GLuint lut_3d_texture;
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@ -1414,96 +1409,6 @@ static mp_image_t *get_window_screenshot(struct gl_priv *p)
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return image;
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}
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static void clear_osd(struct gl_priv *p)
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{
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GL *gl = p->gl;
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if (!p->osd_textures_count)
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return;
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gl->DeleteTextures(p->osd_textures_count, p->osd_textures);
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p->osd_textures_count = 0;
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}
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static void create_osd_texture(void *ctx, int x0, int y0, int w, int h,
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unsigned char *src, unsigned char *srca,
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int stride)
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{
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struct gl_priv *p = ctx;
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GL *gl = p->gl;
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if (w <= 0 || h <= 0 || stride < w) {
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mp_msg(MSGT_VO, MSGL_V, "Invalid dimensions OSD for part!\n");
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return;
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}
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if (p->osd_textures_count >= MAX_OSD_PARTS) {
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mp_msg(MSGT_VO, MSGL_ERR, "Too many OSD parts, contact the developers!\n");
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return;
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}
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int sx, sy;
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tex_size(p, w, h, &sx, &sy);
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gl->GenTextures(1, &p->osd_textures[p->osd_textures_count]);
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gl->BindTexture(GL_TEXTURE_2D, p->osd_textures[p->osd_textures_count]);
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gl->TexImage2D(GL_TEXTURE_2D, 0, GL_RG, sx, sy, 0, GL_RG, GL_UNSIGNED_BYTE,
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NULL);
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default_tex_params(gl, GL_TEXTURE_2D, GL_NEAREST);
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unsigned char *tmp = malloc(stride * h * 2);
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// Convert alpha from weird MPlayer scale.
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for (int i = 0; i < h * stride; i++) {
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tmp[i*2+0] = src[i];
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tmp[i*2+1] = -srca[i];
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}
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glUploadTex(gl, GL_TEXTURE_2D, GL_RG, GL_UNSIGNED_BYTE, tmp, stride * 2,
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0, 0, w, h, 0);
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free(tmp);
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gl->BindTexture(GL_TEXTURE_2D, 0);
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uint8_t color[4] = {(p->osd_color >> 16) & 0xff, (p->osd_color >> 8) & 0xff,
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p->osd_color & 0xff, 0xff - (p->osd_color >> 24)};
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write_quad(&p->osd_va[p->osd_textures_count * VERTICES_PER_QUAD],
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x0, y0, x0 + w, y0 + h, 0, 0, w, h,
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sx, sy, color, false);
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p->osd_textures_count++;
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}
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static void draw_osd(struct vo *vo, struct osd_state *osd)
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{
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struct gl_priv *p = vo->priv;
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GL *gl = p->gl;
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if (vo_osd_has_changed(osd)) {
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clear_osd(p);
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osd_draw_text_ext(osd, vo->dwidth, vo->dheight, p->border_x,
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p->border_y, p->border_x,
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p->border_y, p->image_width,
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p->image_height, create_osd_texture, p);
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}
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if (p->osd_textures_count > 0) {
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gl->Enable(GL_BLEND);
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// OSD bitmaps use premultiplied alpha.
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gl->BlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
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gl->UseProgram(p->osd_programs[SUBBITMAP_OLD]);
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for (int n = 0; n < p->osd_textures_count; n++) {
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gl->BindTexture(GL_TEXTURE_2D, p->osd_textures[n]);
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draw_triangles(p, &p->osd_va[n * VERTICES_PER_QUAD],
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VERTICES_PER_QUAD);
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}
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gl->UseProgram(0);
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gl->Disable(GL_BLEND);
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gl->BindTexture(GL_TEXTURE_2D, 0);
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}
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}
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static void gen_eosd(struct gl_priv *p, struct osd_render *osd,
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struct sub_bitmaps *imgs)
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{
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@ -1763,7 +1668,6 @@ static void uninit_gl(struct gl_priv *p)
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gl->DeleteBuffers(1, &p->vertex_buffer);
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p->vertex_buffer = 0;
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clear_osd(p);
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for (int n = 0; n < MAX_OSD_PARTS; n++) {
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struct osd_render *osd = p->osd[n];
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if (!osd)
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@ -2462,7 +2366,7 @@ const struct vo_driver video_out_gl3 = {
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.config = config,
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.control = control,
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.draw_slice = draw_slice,
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.draw_osd = draw_osd,
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.draw_osd = emulate_draw_osd,
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.flip_page = flip_page,
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.check_events = check_events,
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.uninit = uninit,
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