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https://github.com/mpv-player/mpv
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win32: add an option to change window affinity
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@ -6074,6 +6074,7 @@ them.
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X11/GLX only.
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``--opengl-dwmflush=<no|windowed|yes|auto>``
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(Windows only)
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Calls ``DwmFlush`` after swapping buffers on Windows (default: auto). It
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also sets ``SwapInterval(0)`` to ignore the OpenGL timing. Values are: no
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(disabled), windowed (only in windowed mode), yes (also in full screen).
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@ -6085,8 +6086,6 @@ them.
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high-fps clips - which might also reduce dropped frames. Typically, a value
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of ``windowed`` should be enough, since full screen may bypass the DWM.
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Windows only.
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``--angle-d3d11-feature-level=<11_0|10_1|10_0|9_3>``
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Selects a specific feature level when using the ANGLE backend with D3D11.
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By default, the highest available feature level is used. This option can be
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@ -7112,12 +7111,20 @@ Miscellaneous
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This is a key/value list option. See `List Options`_ for details.
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``--window-affinity=<default|excludefromcmcapture|monitor>``
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(Windows only)
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Controls the window affinity behavior of mpv.
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:default: Default Windows behavior
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:excludefromcapture: mpv's window will be completely excluded from capture by external applications or screen recording software.
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:monitor: Blacks out the mpv window
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``--vo-mmcss-profile=<name>``
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(Windows only.)
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(Windows only)
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Set the MMCSS profile for the video renderer thread (default: ``Playback``).
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``--priority=<prio>``
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(Windows only.)
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(Windows only)
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Set process priority for mpv according to the predefined priorities
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available under Windows.
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@ -186,6 +186,8 @@ static const m_option_t mp_vo_opt_list[] = {
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{"photo", 1}, {"video", 2}, {"game", 3})},
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#endif
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#if HAVE_WIN32_DESKTOP
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{"window-affinity", OPT_CHOICE(window_affinity, {"default", WDA_NONE},
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{"excludefromcapture", WDA_EXCLUDEFROMCAPTURE}, {"monitor", WDA_MONITOR})},
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{"vo-mmcss-profile", OPT_STRING(mmcss_profile)},
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#endif
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#if HAVE_EGL_ANDROID
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@ -63,6 +63,7 @@ typedef struct mp_vo_opts {
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bool force_render;
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bool force_window_position;
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int window_affinity;
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char *mmcss_profile;
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double override_display_fps;
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@ -963,6 +963,16 @@ static bool is_visible(HWND window)
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return GetWindowLongPtrW(window, GWL_STYLE) & WS_VISIBLE;
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}
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//Set the mpv window's affinity.
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//This will affect how it's displayed on the desktop and in system-level operations like taking screenshots.
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static void update_affinity(struct vo_w32_state *w32)
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{
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if (!w32 || w32->parent) {
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return;
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}
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SetWindowDisplayAffinity(w32->window, w32->opts->window_affinity);
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}
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static void update_window_state(struct vo_w32_state *w32)
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{
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if (w32->parent)
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@ -1612,6 +1622,8 @@ static void *gui_thread(void *ptr)
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}
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update_dark_mode(w32);
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if (w32->opts->window_affinity)
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update_affinity(w32);
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if (SUCCEEDED(OleInitialize(NULL))) {
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ole_ok = true;
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@ -1786,6 +1798,8 @@ static int gui_thread_control(struct vo_w32_state *w32, int request, void *arg)
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if (changed_option == &vo_opts->fullscreen) {
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reinit_window_state(w32);
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} else if (changed_option == &vo_opts->window_affinity) {
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update_affinity(w32);
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} else if (changed_option == &vo_opts->ontop) {
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update_window_state(w32);
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} else if (changed_option == &vo_opts->border) {
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